Quote Originally Posted by Renathras View Post
If you can say that me raising valid points and making level-headed arguments is "throwing a tantrum"
On the arguments of behavior, it has little to do with either party's stance on the topic of healer gameplay and everything to do with how your responses to people come across. It quite frankly comes across as arrogant and inflammatory. You may not see it that way, nor may you intend your comments to come across that way, but every response feels like you are yelling your stance at us. When I exacerbate how you have communicated past statements, the goal is not to defame you, but to try and show you how your responses are being received in hopes that you understand how your comments are coming across. We're talking about what "tantrum" means in this regard.

When you respond, you post these very lengthy posts that are angry and loud and visceral and dedicate paragraphs to defensively lashing back at comments you thing are meant to harm you. In all seriousness, does that not sound like a "tantrum" to you? Dictionary.com defines a tantrum as: "a violent demonstration of rage or frustration; a sudden burst of ill temper." I'm going to take a paragraph from one of your responses to mine and tweak it to swap our stances on the topic of healer gameplay, and I just want to know, truthfully, do you think this is a reasonable and good faith way of communicating my stance? Because I'm using your words and tone to do so.

(This last one is the most absurd one - I'm willing to let 100% of healers still put out enough damage to clear content simply by button spamming! That's a hell of a lot more than an inch. Meanwhile, what are you willing to yield here? What are you proposing yielding to me and those like me? Literally nothing for WHM other than people who don't like it should abandon their favorite job. When you aren't outright telling them they should go play DPS instead, that is. You do recall you did that earlier in this discussion, do you not? How you could even type that seriously is beyond me. If I was "unwilling to yield an inch", I'd be arguing that ALL Healer rotations would be required to clear ALL forms of content. Which is not at all what I've done. That is what "unwilling to yield an inch" looks like. Willing to have filler buttons contribute most of your DPS is not only willing to yield an inch, it's offering you a compromise that is more than fair and more than tilted to your benefit. That statement of yours is absurd to the point of farce by even a cursory examination of this discussion and our expressed viewpoints, as well as highly hypocritical, given your own unyielding position and statements. If you meant it legitimately, you need to reexamine your entire understanding of this discussion.)

Does that truly seem rational and reasonable to you? Because if I had said that genuinely, I can only imagine how livid you would be. But if I'm wrong, and you think that's entirely reasonable, then let me know.

Quote Originally Posted by Renathras View Post
The problem is, people ARE enjoying the game as it is today. Your argument is to change it away from what it is right now (regarding Healer design), and if they don't like it after the change, to quit or only play the MSQ. That's a very different argument. You're presuming they find the current state unacceptable, which they clearly do not. The axiom itself is faulty, therefore you cannot use it to draw further conclusions.
A point I had made before is the majority of players who are content with the healers as they are today will be continue with healers if they were given engaging consistent gameplay. We know this because the majority of players were content with healers in the past, like with SB and HW. As I have said before, most people will tolerate nearly anything until the point of legitimately making something unplayable. Allowing each healer to have a more dynamic gameplay loop regardless of whether they're going through MSQ instances, dungeons, treasure maps, savage raids, criterion dungeons, or whatever can only benefit the game. Those who don't like it aren't required to engage with those extra actions anymore than a Monk is required to engage with Mantra and Feint, or anymore than a Paladin is required to engage with Interject or Clemency. As I've also stated many times that I'd see one of the healers reworked such that their consistent rotation can be filtered through other players, creating the feeling of a support-focused playstyle so that this category of players have something that can attempt to cater to their wants in a way that's superior to what we have now--cutting a major portion of your time spent attacking the enemy and redirecting that into setting up buffs for future use on your teammates while generating DPS passively.