Quote Originally Posted by Renathras View Post
Shurrikhan - Since this discussion is happening in other places (here and on ffxivdiscussion) related to another Job; extra niche buttons aren't a problem. PLD has Shield Bash, which actually has a use in Deep Dungeons. If you were asking for extra buttons that people legitimately don't have to interact with if they don't want to, this would be a different discussion.
I'm not asking for something that most people won't even put on their bars, no. My point was, again, you wouldn't need it to do even the vast majority of Savage, just like you could technically drop most of your oGCDs and still get through it, just with lower damage.

If you're not expected to eek out every possible Glare you can for a given Savage run now (historically, anything tuned that strictly has been explicitly unintended and gets nerfed), neither would you be expected to interact with that added skill ceiling. I think Taurus and Forsaken, too, have pointed out that they want those optimizations to have diminishing returns — such that complete mastery vs. near-complete mastery would be obvious between two people fighting for a top parse, but a degree of difference irrelevant to your average player.


Though, among suggestions for utility, Shield Bash in ARR and pre-nerfs Clemency¹ might be close to some of what I'm looking for there — situationally useful tools that people often forget about but nonetheless have some pretty decent effect.

¹ Clemency went from having mechanics that actually allowed it to be useful... to having no such encounter interactions and greatly devalued spot-healing, and from itself doing ~200% of a Cure II's potency affectable by Requiescat for +50% healing... to ~125% potency and using up Req stacks solely to avoid the sub-GCD cast time (no healing bonus). It was situationally and featurally useful; it's now just a wash.

If you want to have any shot at such changes, you have to be willing to yield and compromise and embrace solutions like mine as ways to get at least something you want.
Okay, again...

Towns A and B are broke. They've recently been giving the opportunity, no string attached, to not be.

Town A: We actually like living simply.
Town B: We'd rather not have to live simply.

The obvious overlap: Have money and still live simply. You... can still do that.

"Ye Great Compromiser": Ahh, well then keep one town in poverty. Then there will be choice!

......

This is the way FFXIV is. You guys aren't getting what you want.
Viewpoint A wants to see each healer job improved according to a few criteria (especially, more engaging downtime and for healing tools not to make each other so redundant while still maintaining about as low a skill floor -- ideally with further value moved towards more integral and iconic features unique to each job).

Viewpoint B wants to see all but a quarter of healer jobs improved (though perhaps by different criteria; I do not know).

You're really going to tell me that the feasibility of any of this revolves around limiting this wave of changes to just 75% of the roster? As if they couldn't predict the massive backlash that'd have from whichever job is left out?