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  1. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    And still clear Savage?
    Frankly, if a person can't be bothered to hit more than 1 buttons for the majority of their actions, nor meaningfully engage with more than it and "hit the oGCDs on CD, give or take the few seconds to the mechanical cue", they're not likely to be the sort to enjoy Savage for anything other than the credit of having cleared (been carried) through or the gear that's useless elsewhere for anything but epeen.

    Nor do they need to be able to have the same performance as everyone else when doing only that.

    Those who don't enjoy the combat anyways aren't a group we should be catering the design of skill ceilings towards, especially given how likely it is to simply turn everything else into simply a worse choice (far more work and less reliability for the same best-case results simply because the one job's floor is tuned to equal anyone else's ceiling).

    Again, this is an argument I've never made.
    But you have. Repeatedly.

    You have repeatedly asked for one job to be left as is -- to specifically not benefit from improvements possible for the role.

    I'd be sacrificing SGE, AST, and SGE - just so you can have more fun
    So what this really comes down to, is what, that you want to be able to do as much the ceiling of any deep kit with a bare minimum of effort, and so WHM has to be held back to a bare minimum just because you would otherwise feel bad that you could have done more?

    Well, at least I'm glad we've dispensed with this hypothetical "majority" of players who are "entirely satisfied" with healers as is and can see what's what now.
    (12)
    Last edited by Shurrikhan; 01-12-2023 at 02:49 PM.

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