Quote Originally Posted by Renathras View Post
Okay, I'm only going to reply with this and not reply to you any more:

I can't have a discussion with someone who is arguing in bad faith.
It's really not in bad faith. Not everyone that disagrees with you is inherently arguing in bad faith. I legitimately cannot comprehend liking the healers as they are for anything other than not having to engage with the system of this game for over half of a fight. It's no exaggeration surreal to think about, like the lyrics in I am the Walrus.

If you're not a raider, then why does it matter when you can just keep playing the way you want to play since it doesn't matter. Many melee players don't use feint, bloodbath, or second wind. Many physical ranged and tanks don't use interject. No one will care if you don't use DPS buttons B, C, and D and just spam A. If you are a raider, than the idea of lifting the skill ceiling should be appealing to you because it allows you to go above what is expected of your role to make the fight easier for the rest of your team. Having a low skill ceiling often means you cannot tighten the gap in your team's performance by skill and can only contribute as much as the floor will allow, which makes fights actually harder, not easier.

The only logical reason that my brain can comprehend to objecting to this is someone who wants to raid, but doesn't want to try harder and likes that their job gets to clear content with half the effort of everyone else. This is not hyperbole. I'm not trying to be insulting. I'm trying to communicate what I understand as logic in this world. This game is inherently structured to ask healing mechanics from you for one short period once per 30-60+ seconds, even in savage where heal requirements are slightly more frequent, healers still will cast Glare/Broil/Malefic/Dosis more than every other action on their hotbar combined. There is no universe in which this is good design. It cannot make sense any more than using your banana phone to order moose juice from a flying sealion named Ginger.

So for that reason I cannot in good conscience believe you because your statement doesn't work logically. As I said before, I can entirely sympathize with not liking the offensive healer design of FFXIV and how much time is dedicated to offensive, but without reworking literally every fight, we can't change that. This is how this game is structured, and it can only stray so far from that formula without breaking. I would love to reduce OGCD heals, put more emphasis on GCD heals, but that will only make a negligible dent in DPS uptime for healers. I think we can totally have a healer who's DPS contributions are disguised as support and create the experience of having a buff-oriented rotation, but that still means having a rotation where you have an order of operations casting on your teammates rather than enemies. And that's doable if handled correctly. But job design that is defined by inactivity is antithetical to FFXIV's combat system in its entirety and has no place in this game and ruins the healer role as it actively fights against the way every encounter is designed.