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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Bye, hf with the 24man and stuff
    O...kay?

    That was to Ty not you (my reply to you was far more cordial as while I do think you're blindered to arguments, I don't think you're arguing in bad faith), though. So not quite sure why you replied to that quote and not my actual response to you, but whatever I suppose...

    Oh, triage healing works in FFXIV - has in the past - it just requires healer kits to not be bloated with powerful oGCDs and for encounter designs to have different damage profiles than they've come to have. More like ARR and HW, less like SB/ShB/EW.

    And there will never be a case of healers having as many DPS abilities as tanks. Tank's MAIN role (maintaing threat) requires they to do at least token damage outside of having abilities like Flash, which no longer exists. Moreover, Tanks don't have to juggle party needs on top of their damage. If a party member screws up a mechanic, it either wipes the group or its the healer's job to fix it, not the Tank's, generally. Their utility also works differently. They're all oGCDs - which you could argue healers' could be as well - but they also aren't designed to be spamable as a backup. If a party member repeatedly screws up mechanics, tanks don't chain cast Heart of Corundum or Nascent on them. They don't work as GCDs in that way, other than PLD Clemency, which you get yelled at if you use.

    Healers, on the other hand, are STILL designed with that paradigm, even if it's not used in practice in scripted encounters where everyone executes mechanics perfectly. You'd have to give healers some oGCDs like Tetra that have no CD and can be used over and over again without a hard lockout in place for you to even begin to talk about healers in the same design space as tanks, and as yet, I've seen none of you present such a system.

    A WHM can chain cast Cure 2 on a screwing up party member quite a few times - just tested this on a striking dummy and the number is 11 with a tick making it 12 (more Piety would make it absolutely 12, but let's go with that) Cure 2s with no use of Lucid, Thin Air, or pausing to use the Lily that was generated in that time.

    So we'd need to have Tetra with 12 charges before we could safely remove Cure 2 and give healers a tank-level damage rotation.

    12. Charges.

    And that recharge quickly (within a minute), so you'd be generating charges of Tetra every ~6 seconds or so.

    ...though that does sound oddly amusing now that I write it out. Heh, that might be an interesting thing to do. Give WHM basically Solace and Rapture as oGCDs that stack to 10 and recharge ever 6 seconds. It would make healing ridiculously trivial, but if we did that (and, of course, had party mitigation like Temperance and maybe a lesser mitigation on a 60 sec CD), then we could start thinking about having a rotation on par with WAR or MCH. That might be fair.

    ...I'd wager none of you are proposing THAT.

    EDIT:

    Quote Originally Posted by Shurrikhan View Post
    So your position is that the forums comprise too small a user base... so let's instead look to...
    Large collections of the playerbase that are a more representative sample of the player base than here? That sounds pretty smart, actually.

    What you don't realize is every "neutral" is someone not agreeing with you. The bulk of your initial searches were that. Reinforcing the position that the bulk do not agree with your position. As the saying goes "Those who enjoy the game aren't on internet forums complaining about it". Neutral means "Enjoy it/like it/have no major complaints with it." It DOESN'T mean they might not like something else even better - let's get that clear - but it DOES mean they disagree with you of it being people "starving" and the like.

    Also, note I said the COMMENTS, not the CREATORS. Chair also said the same thing I have - to change three healers and leave one braindead. I think that may have been his exact wording, with "probably White Mage". So again, this seems like the logical and best solution.

    Specifically here at this timestamp in this video: https://www.youtube.com/watch?v=sbWubxOTUWU&t=376s

    ...I'm guessing that's the video you're talking about. And I'd also note I basically agree with him overall. A bit less dripping sarcasm and I don't find 1-2-3 NEARLY as exciting as he does, but overall I agree with him. And to this day, I don't see why nAST needed to be removed. Because...there's no reason it needed to be removed. It's not like having ShB d/nAST would break the current game in any way at all. And I say this as a person that really dislikes AST!

    Also what he says at 11:48:

    "If someone complains that they need to be rewarded with more DPS for their complicated Job, simply tell them that their reward is being able to HAVE FUN and not being BORED out of their ------- minds! Shut the ---- up about a whole 2% dps variance!"

    Also rules to live by. Basically, I'm fine with everything he said in that video and agree with the overall position entirely. I'd say it's my own, but it's a bit different - with the return of nAST, that would be FOUR healers with you guys' preferred playstyle to 1 without.
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    Last edited by Renathras; 01-11-2023 at 02:52 PM. Reason: Marked with EDIT

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