Quote Originally Posted by Renathras View Post
Everyone has to sacrifice to reach a compromise. Changing all four forces a ton of players to sacrifice either their playstyle or content (or both) for no gain at all to them. Changing 3 is the give and take where everyone sacrifices something but also gains something. Which is what a compromise should be.

SAM's aren't being blacklisted from parties.

On Druids: So Feral is even less played as a subspect? Well, guess that makes my point for me, then. I thought it at least had a niche it was better in.
Looking at the two builds, though, Balance seemed more simple to me when I read about it in Shadowlands. But it's hard to say without playing it, I suppose.

Where did I suggest we truncate healers? I suggested we expand three healers and leave one alone. How is that truncation?
I can't be dealing with this I'm going to bed once I post this, but: Again, if people want to play Glarespam, they could if they had 2 or 20 dots to manage. It's up to SE to balance how much punishment is inflicted on their damage from not using those DOTs.

SAM was locked out of PFs in SB, due to the negative stigma surrounding the average player of the class. Perception matters, and if a class is perceived to be 'super simple', it's likely going to be perceived as 'only people who are bad would play this'. It's not like SB SAM was 'hard' by any measure, but it got locked out all the same.

Feral being played despite having no real niche at certain times, or being behind on damage, or whatever, I don't see how that 'proves your point'. Some people play something because of whatever reason. WHM was not good in SB and everyone knew this, people still played it. DRK was 'griefing' in SB, still went on to get world first in both ultimates. Feral doesn't need to have some specific quantifiable advantage that makes it preferable to Balance. It could literally just be as simple as the player saying 'I don't like casters, I like melee'.

As for 'expand 3', they say a picture is worth a thousand words, so:

healers currently


healers if Ren


healers if me


Red is 'how much skill it requires to keep party alive through content like EX roulette or Treasure Map', Blue is 'how much skill it requires to maximise DPS, such that you'd get rank 1 parse'. See how the red bars, the skill floor, are identical in all 3 pictures, because I don't actually mind Jimmy EXroulette spamming Medica for his 90 tomes each day. What I do mind, is how close the blue bar is to the red, and how close you're insisting on keeping WHM's blue to it's red, for whatever reason