Quote Originally Posted by Semirhage View Post
They also listen to feedback from the endgame raiders who don't seem to care that much about job engagement, and are "fine" so long as they physically function, can clear things, and they can log in, raid, log out, and not give a crap otherwise.

They're not common from what I've seen, but they exist. To them the healers are all "fine". Spamming Glare a million times is whatever, they don't give a rip about job design.
And that's a tragedy. I realized that to some, even on the higher end of the gaming spectrum in FFXIV, do not care about how fun a job is to play rather than being functionally fine.

I guess a good example of this is AST's card system. Before ShB, people can say that while it had its fair share of issues and problems, that it was indeed more intricate and exciting to play both casual and hardcore. The devs changing cards to all be dmg buffs due to raiders wanting a more consistent way to buff allies. This is become a point of contention and people hated it, blaming raiders for sucking the fun out of the job.

I guess to me, we should ask for more fun gameplay loops rather than true balance. For one, balance has been pretty skewed for awhile. I'd rather have a job that feels different to play rather than WHM with cards, WHM with cards or WHM with laser beams.