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  1. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I was referring to only flight formations and energy modes for the gundam nouliths, after all.
    The other thing is (speaking as someone with some animation experience myself) that in order to have the diversity of noulith formations you describe, they would either have to animate each of the four as individual weapons with their own skeletons, or continue as one set but with several times more weapon animations than any other weapon just to account for the number of formations you're looking for. As already one of the most complex weapon types in the game, it'd make nouliths far and away the most overloaded and laggy weapon to boot.

    But I also don't quite understand, practically, how programmable flight formations would work/benefit the job? It's a nice descriptor on paper but it really depends how much it actually adds to the job besides micromanagement.
    I get that they're inspired by Gundam bits, but it's not like they're in danger of getting shot down if they don't perform evasive maneuvers, or need to bypass obstacles on the way to their target (and in the extremely rare cases where that mattered, like having to shoot from a particular angle at all times to bypass a reflective barrier, it might be imbalanced if the SGE was the one job that could ignore the mechanic). Nor do we have a sword or handheld gun as a backup weapon while they're deployed; they're the only extension of our arms, which is why they only fly for a second and come right back, as we'd otherwise disarm ourselves for extended periods (and prevent the charging of healing abilities to boot).
    I could see things like "have two of them channel a barrier in front of you while the other two fire over it like an emplacement" or something like that, but even then the multitasking nature of SGE abilities means you could just have that as one "pre-programmed" spell... in the case you could ever justify us needing that capability. Anything more complex than that, there are probably simpler alternatives for.

    And this is all ignoring the lore implications to boot, where the first thing you learn as a SGE is that the four adderstones/nouliths create one circuit for spells... so all flight formations would have to be in predetermined isometric shapes anyway.

    At least in the case of SCH, the faerie acts independently of you and you can keep casting while it's deployed, so ordering it around to do one thing while you do something else at the same time makes sense so that you two have to work in synergy with each other, and is additive in just having actions to dictate the faerie's behaviors at a distance.
    So it really feels like SCH is much more capable of accomplishing what you want out of SGE, in a practical manner.
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    Last edited by Archwizard; 11-08-2022 at 02:55 AM.

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