WHM getting an expansion of DPS actions are also actions that you legitimately don't have to interact with if you don't want to. If we use Mario as a reference as you did prior, a common criticism of Super Mario Sunshine was the removal of the long jump introduced in Super Mario 64. The long jump was a very well-utilized tool for many speed runners, and the addition of FLUDD, while nice in its own ways, didn't supplement the loss of that flexible mobility. Our arguments are akin to that of the players who criticized that and wanted the restoration of the long jump, or the addition of new tools that filled that void. But you've interpreted these arguments as demanding official Mario games become Kaizo Mario, where high-skill precision and platforming are requirements to progress through the game.
Having the option to improve your gameplay is not an expectation that you will perform to that level or fail content. The only environments where the refusal to engage with those additional components would threaten you with failure would be savage and ultimate difficulty content--content that is designed to be a challenge for players to surmount, and even that's not entirely true as savage and ultimate do not require 99% optimization or greater. There is room for error. The more your team gears, the more you can comfortably get away with. 95% of the rest of the game barely cares that you're breathing.
An attack of your character would be me saying things like "you're stupid!" "you're an asshole" "you're the worst gamer I've ever met" which to clarify are not things I think. If I'm being honest, I do find you frustrating to speak with, but you probably find me frustrating to speak with. And that's fine.
That first paragraph is a summarization of your actions throughout this thread. It's not me attacking you, it's me explaining the behavior you've displayed here. That's not an attack. It's not an attack to say that someone's throwing a tantrum when they're throwing a tantrum. If you don't like that, well I'm sorry to say but it's a result of your own actions. If you don't want people telling you that you've thrown a tantrum, then don't throw a tantrum.
Saying you just want carries is not an attack. As I said, it's deductive reasoning. I said it before: if you didn't want to be carried, then you'd be fine with these suggestions. The gameplay you want would still be there. What upsets you is that it no longer becomes the best way to play even though that doesn't actually matter in almost every aspect of this game. Going back to that Mario example, what reason could you have to be upset about others wanting the long jump if you don't want to use it? Just don't use the long jump if you don't like the long jump. You can still beat the game.
All of it. I've done nothing but describe your behavior and explain what I and several others have deduced is your intention based on how you respond when people tell you that your playstyle would still exist and you could still play the way you want to play. If you find any of this as an attack, it's because you are unhappy with your own actions, whether you recognize that or not.
If this is true, then it must really suck to be a detective.
"We believe you have probably cause for killing Mrs. Stanson."
"No I don't."
"Okay, I guess you're free to go."