Quote Originally Posted by Spigg View Post
Agree. Though I believe it would be best for the buffer type to stay in the range subclass, and something like trick attack would sadly have to go... Is what I would say if SE hadn't aready axed it themselves.

That being said, I'm not too educated on the history of these jobs in other FF games, and maybe there are good ways for jobs like RDM to be a party buffer without contributing to the problem that is the 2min buff meta.
I think we can keep party buffs like Trick Attack (Mug) and Embolden, perhaps even on 2 minute cooldowns, as they've been in the game honestly since HW and SB without feeling annoying. As long as they keep rDPS and aDPS relatively balanced between the raid damage buffers and selfish DPS, the differences should only be "flavor" and with proper balance and job design, would not feel homogenized, boring, or rigid. Pressing those buttons may still be required "on cooldown" for optimization, but it's okay if the few party buffer jobs are more rigid than others in that respect. Because it would only be for those jobs and some people like that playstyle, rather than every single job feeling so rigid. Perhaps your rotations would even change depending on who's in the party for further complexity, optimization, and mastery over your job.