Quote Originally Posted by Reinhardt_Azureheim View Post
This issue affects essentially every job with single-target abilities that affect party members. Despite that, this has so far not really been a limitation for abilities such as these to be designed (tank single target abilities in particular) But I get you, so probably a reduction in charges + moving the recast higher to 20-30 seconds each (with higher potency to make up for it) might work better.

I think either approach seems fine to me, but the higher recast option may be nice in line with the amount of possible ogcds.
It's just there's not many DPS jobs in particular that need to target party members directly, and the one that does (DRG) hates it lol. Asking RDM to do it this often would be painful. SMN only has to do it with Rekindle what, every 2 minutes or so? DPS typically have higher APMs than tanks or healers, which is why it's easier for them.


Quote Originally Posted by Reinhardt_Azureheim View Post
Fun fact, this is often forgotten but FFXII Red Battlemage has AOE healing and strong single-target healing natively. Cura is an AOE spell with moderate power and Curaga is a single-target heal with a lot of power. They also have access to some limited Time Magick (Slow, Immobilize, Disable, Reflect) and Black Magic of course. And their own type was Arcane Magic, which was the dark-type spells and Ardor.

So I don't think RDM having a form of AOE healing is utterly far fetched.
Yeah it's honestly only in FF1 that RDMs can't AoE heal, really. They even can in FF Dimensions, my favorite game of all time that really nails job identity (Did you know DNC's Saber Dance is the third best physical DPS attack in this game? So rad. And RDMs get Magic Blade for Fire Slash, Petrify Slash and even Osmotic Slash to steal MP!).

But the main idea is that RDM heals are always very very weak, especially if you do it in AoE, so you can't really "replace" a WHM with them. They're more like emergency backup, or using your heals out of battle so you don't "waste turns" trying to heal as them. FF12 is an extreme outlier where you can probably solo heal with RDM throughout the entire game, but Zodiac Age also is absurdly easy not only with sub jobs but also with gear you get access to much sooner than the original version, so I tend to look at FF12 as the original PS2, with the Zodiac Job system not necessarily being "cannon" to the game as it was never truly designed for it, just added and tacked on but never rebalanced for.