I'm just going to continue to ignore FireMage's obvious shortcomings.

Quote Originally Posted by Reinhardt_Azureheim View Post
Verraise and Resurrection, both imo can go. I want them both to shoot up in damage numbers so the devs can stop worrying how much they need to tax the damage (which they absolutely do).

2.) Change Vercure from "Spell" to "Ability", changing the recast to 15s on three (3) charges, allowing you to weave Vercure in between. Adjust potency as seen fit.
3.) Replace Verraise with Vermedica (Ability) on a 60s recast. Idea is essentially an oGCD Medica II but with potency value within the range of Summon Phoenix's Everlasting Flight.
I don't think non-raid damage buffing utility needs to be taxed at all. It's just flavor, and since it's not required in any fight, it shouldn't cause the job to have lower damage. I believe RDM's identity should be 3rd lowest DPS, not because of Verraise, but because they should be known as low personal DPS but high DPS buffing as their role is in classic FFs. Just above BRD and DNC, but below everyone else, which means buff Embolden and add more raid damage buffs as needed, and even up their aDPS if necessary. But it should be low.

The problem with making Vercure a free OGCD is that it might not be necessarily more fun depending on how it works. With many charges, you're gonna have to be target switching quite often to use them basically on cooldown to be optimal and may even take away from what a lot of healers want to do. It's not really very fun to constantly switch from enemy target to someone on party list to heal with Vercure then quickly back to enemy without clipping GCD, especially for controller players. While it sounds great on paper and makes it an actual usable button during combat, I don't know if it would be fun. I want Clemancy to behave like this (at the cost of 50 Oath), but I worry about how RDM would need to play to use it.

I'm not a fan at all of giving RDM a medica, as even in FF1 they don't have AoE heals. RDM does have access to Nul-element spells in FF1 so Magick Barrier makes sense. You can multi-target Cure in FF3 and beyond, but I mean I find that to be more of a healer/tank feature than RDM for 14.

Of course this is just me and my opinion.