Quote Originally Posted by Rithy255 View Post
Nah RDM has always had healer spells, nice got you statement. Again I don't get why we're arguing I don't think raise (in turn you lose some damage) is balanced, like are we seriously going to debate lore reasons why rdm has raise..? I said it makes sense but it doesn't mean we should balance around lore lol.
For one, many classic FF jobs don't retain all details of what they are. Black Mage doesn't retain abusing elemental weaknesses or consistency in their spell naming (higher number = stronger etc), White Mage essentially lost Protect and Shell, Monk until recently didnt have FFVI Masterful Blitz, etc. FF Games change how jobs operate on a per case basis. Ultima for example is White Magic in FFII, Blue Mage spell learning has varied between literally every iteration of it.

The only truths are that RDM was usually a caster who wielded both black and white magic, thelatter not always being purely restorative let alone supportive in nature and that it had fairly alright melee specialisation.

Tell you what, Im not even against the idea that RDM has supportive abilities. I simply just think Verraise in the case of FFXIV shouldn't be a thing. Recompensation should happen ofc, but Verraise and now Resurrection are clearly massive concern points for devs and players alike.