Quote Originally Posted by Rithy255 View Post
Again it really isn't a good argument you just come off as saying play healer for any support option, when healer currently isn't even designed well, you don't realise that people do want to play that more support orientated "DPS" You're just closing off any discussion or arguments by saying that.

Hybrids *can* work they're just a mess to balance and I do see where you're coming from at least from a balanced view point it would be very messy and un ideal to balance., it is boring job design and I'll stand by this to have no sort of general "support" options, but its likely the most balance if you gave all dps no support options and the same damage.

Also Its a issue with BLM not really being a job that's good in progression so the current balance of raise is a mess.

Edited:

I edited that comment fyi, Don't want it to make you look like you were misquoting me.

I can agree with that to be fair, the ability still makes sense from job Idenity
Its a sound argument, the current state of healers is irrelevant to the logic. That logic being: If you want to play a job primarily for its support and healer fantasy, then you should play the role designated for that job. If one's primary fantasy and reason for playing RDM is to raise people, one should instead play a job focused on healing and support. There's no two ways about it; to argue otherwise is to say "Healers suck so we're gonna play other roles like we're healers anyway."

Here's the other trick though: the people who play RDM like that? Probably wouldn't even know healers suck. The greater likelihood is they're not confident (assuming the best) or wanting the fantasy without the responsibility (assuming the worst). On a healer filling the healer fantasy they may even have fun because they wouldn't be the ones spamming glare, they'd be living their dreams drowning the tank in cure 1.

Also here's a fun tidbit: BLM is a good prog job. Absent raise, it'd even be better than RDM. It's more immediately mobile than RDM, hits WAY outside RDM's weight class so enrage won't be a big concern, doesn't need to play fast and loose with a pretend
fifth melee spot like RDM, and even has a personal mitigation so it doesn't need babysitting from the healers. Raise is the ONLY benefit RDM brings to prog because outside of that? Barrier is okay at best.