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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Doragan View Post
    I'm not sure if you guys are being obtuse on purpose, but this thread was just meant to ask for parity with the other jobs. All the other Raise spells are available at level 12. This one is stuck at 65, for some reason.
    Not being able to raise in ARR and HW duties when SMN is able to do it before you can even get into a dungeon doesn't make sense, and frankly, it would help with Mentor or Alliance roulette quite a lot. Everybody can do mistakes, and you're able to compensate for them post level 65, when new players got a good grasp at the game. Not 15-64, for some reason, when it would arguably be the most useful. Kinda reminds me of Leeches being Level 40, it's just there at that level, for some reason.

    Raise being available on DPS jobs and if it should be there, or should even exist in the first place is another topic all together. All I'm asking is it being accessible in ARR and HW. Just like SMN can.
    Its not just "for some reason." Its because RDM has dualcast.
    (1)

  2. #2
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Ransu View Post
    Its not just "for some reason." Its because RDM has dualcast.
    Have to agree with that one. On summoner decision to use Swiftcast + Res is an opportunity cost as you could just use it on your Ruby Rite. That also means you can only raise one person per minute without sacrificing 3 GCDs worth of time to do so and risking getting hit in the process. Red Mage in the meantime doesn't have that limitation. Your resurections will always take only one GCD each without limiting your mobility.
    (1)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,630
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jaquan View Post
    Have to agree with that one. On summoner decision to use Swiftcast + Res is an opportunity cost as you could just use it on your Ruby Rite. That also means you can only raise one person per minute without sacrificing 3 GCDs worth of time to do so and risking getting hit in the process. Red Mage in the meantime doesn't have that limitation. Your resurections will always take only one GCD each without limiting your mobility.
    True. Just to add though, while Red Mage has an easier time, it costs alot of potency by not dual-casting Verthunder/aero (III) from both the initial potency and the potency tied from the resource-building, likely more than replacing a Ruin III cast from SMN.

    Also while it is a slight gain / safety to Swiftcast a Ruby Rite (before 86) or Slipstream, you have a bit of freedom on the order of Summon casts, so you can shift hard-cast phases as you like, leaving Swiftcast more freely to use for Resurrection at minimal DPS loss vs Verraise.

    Either way, if a RDM had to Verraise twice in a short time... then things definitely went ugly and depending on the content this may be a wipe by default, either early via presence check or late via dps check.
    (1)

  4. #4
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    True. Just to add though, while Red Mage has an easier time, it costs alot of potency by not dual-casting Verthunder/aero (III) from both the initial potency and the potency tied from the resource-building, likely more than replacing a Ruin III cast from SMN.

    Also while it is a slight gain / safety to Swiftcast a Ruby Rite (before 86) or Slipstream, you have a bit of freedom on the order of Summon casts, so you can shift hard-cast phases as you like, leaving Swiftcast more freely to use for Resurrection at minimal DPS loss vs Verraise.

    Either way, if a RDM had to Verraise twice in a short time... then things definitely went ugly and depending on the content this may be a wipe by default, either early via presence check or late via dps check.
    To add further: if someone dies in the middle of your melee combo, 2 minute burst, or God forbid potted burst, and neither healer can get the raise for one reason or another...

    That doesn't feel good.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,630
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    To add further: if someone dies in the middle of your melee combo, 2 minute burst, or God forbid potted burst, and neither healer can get the raise for one reason or another...

    That doesn't feel good.
    ...holy smokes, we straight up call "wipe it" in P7S and P8S when it happens during 2min bursts because you lose an obscene amount of damage in that time frame. I feel you and it 100% doesn't feel good, yeah.

    Funny how we go full circle btw, this straight up leads to the problem with the 2min burst meta.
    (3)