Why can't you have both? Why should RDM be taxed for Verraise when you never need it in optimal play? I say this as someone who plays BLM as my main DPS.
Because why bring a BLM if RDM can be close in dps and have utility? You can't have both because other jobs would outright get excluded. "Taxes" exist to balance party compositions and to prevent "must have" scenarios like we used to see back in the ARR days where drg and double brd was basically mandatory.
Because BLM would still do more damage because RDM tax comes from Embolden, not Verraise. As long as BLM did even 1% more DPS, it would be worth bringing. Why take Verraise in farm if you don't need it because no one's dying?Because why bring a BLM if RDM can be close in dps and have utility? You can't have both because other jobs would outright get excluded. "Taxes" exist to balance party compositions and to prevent "must have" scenarios like we used to see back in the ARR days where drg and double brd was basically mandatory.
1.) Raidbuff value is counted towards the job who provided the raid buff and the metric to compare DPS jobs with is rDPS, which accounts for buffs (i.e. the buff on your personal DPS gets subtracted and added to the buffer instead).
2.) No you would absolutely not bring a job for a 1% dmg difference (which is about 0.125% group DPS if we weigh DPS:tanks:heals as 50:30:20 ratio and assuming the damage values are roughly the same). For such a marginal DPS gain you are better off dropping the extra damage and bring high-impact utility like DPS Raise or group defensives.
Prime example for this: Shadowbringer BLM vs SMN for god knows how long
Currently BLM is 5th rDPS, RDM is 9th. Embolden does not make up the difference (though it should, ideally).1.) Raidbuff value is counted towards the job who provided the raid buff and the metric to compare DPS jobs with is rDPS, which accounts for buffs (i.e. the buff on your personal DPS gets subtracted and added to the buffer instead).
2.) No you would absolutely not bring a job for a 1% dmg difference (which is about 0.125% group DPS if we weigh DPS:tanks:heals as 50:30:20 ratio and assuming the damage values are roughly the same). For such a marginal DPS gain you are better off dropping the extra damage and bring high-impact utility like DPS Raise or group defensives.
Prime example for this: Shadowbringer BLM vs SMN for god knows how long
Why would you want to bring Raise or defensive utility if they're not needed, don't help healer DPS at all, and BLM does more damage? If 1% is not enough, what is? Tax the Embolden, not the utility. Utility should just be flavor and job fantasy.
SHB SMN was the highest DPS in the game for most of SHB.
No it wouldn't be worth bringing in a progression situation lol
The game should be balanced around progression, its quite literally the most important part to balance around. Arguably BLM is in a awful spot right now, BLM is already the least played caster by quite a bit, so the argument that blm should be brought down to RDM level or RDM Should be brought up to it's level, without removing something like verraise also makes no sense.
You either remove Raise, or deal with lower damage.
EDIT:
Also if it's so "useless" then why not remove it lol, you could even remove it from savage like they're doing with new dugeons.
Progging means DPS checks and enrages, better DPS means more rotation mistakes by others allowed.No it wouldn't be worth bringing in a progression situation lol
The game should be balanced around progression, its quite literally the most important part to balance around. Arguably BLM is in a awful spot right now, BLM is already the least played caster by quite a bit, so the argument that blm should be brought down to RDM level or RDM Should be brought up to it's level, without removing something like verraise also makes no sense.
You either remove Raise, or deal with lower damage.
EDIT:
Also if it's so "useless" then why not remove it lol, you could even remove it from savage like they're doing with new dugeons.
The game should not be balanced around progression, that's ridiculous. It's okay if some jobs are better at progging than others, just as it's okay if some jobs are better at clearing than others, so long as every job is relatively balanced with each other in total DPS contribution and viable in both prog and clearing.
BLM needs to be the highest total DPS in the game, currently it's behind all melee, which makes it "bad." RDM is currently 9th, only above MCH. So this gap is more than currently substantial enough to still want to bring BLM over RDM.
I don't want it removed because it's 'useless,' I want it to remain because RDMs being able to raise is core job identity and class fantasy from previous FFs to me. I love that they can save pug roulette runs in alliance raids. That stuff "doesn't matter," but it's fun and adds job flavor. They shouldn't suffer DPS for it.
The game shouldn't be balanced around progression? are we not playing the same game? why should the game be more importantly balanced around reclears...? at that point you know the fight and DPS checks are a joke... Sure we should have parts balanced around reclears but Progression of a fight has always been a big focus on balance, It's ridiculous to act like progression isn't something they should balance aroundProgging means DPS checks and enrages, better DPS means more rotation mistakes by others allowed.
The game should not be balanced around progression, that's ridiculous. It's okay if some jobs are better at progging than others, just as it's okay if some jobs are better at clearing than others, so long as every job is relatively balanced with each other in total DPS contribution and viable in both prog and clearing.
BLM needs to be the highest total DPS in the game, currently it's behind all melee, which makes it "bad." RDM is currently 9th, only above MCH. So this gap is more than currently substantial enough to still want to bring BLM over RDM.
I don't want it removed because it's 'useless,' I want it to remain because RDMs being able to raise is core job identity and class fantasy from previous FFs to me. I love that they can save pug roulette runs in alliance raids. That stuff "doesn't matter," but it's fun and adds job flavor. They shouldn't suffer DPS for it.
So what you're saying is RDM raise is useless but you also like it because it's apart of it's "core identity" when in turn you really don't care about "identity" of jobs like BLM, BLM has always been known as a "high damage" job compared to a job like RDM which is meant to be a half healer half DPS we shouldn't use job identity as a reason for poor balancing, if you want to focus on actual balance and abilities to make red mage "good" or more "viable" then just remove raise and buff its dmg, end of discussion, like I've said 100 times again and again people will pick something with utility and more mobile/easier like Summoner, over "does more dmg" Also not saying there should be a significant difference like their is right now.
If you want RDM/SMN to be "progression jobs" that's fine, but giving them 1% off blm damage just makes BLM practically redundant in anything like progression, reclears it's ok? but 1% really doesn't matter when you're overgeared and know the fight, again I don't know if we're playing the same game here.
Like I've said remove ver-raise if you want to be 1% off or do BLM damage. It's pretty simple (and balanced, even if it makes the game more boring), Also just remove raise from savage, let rdm keep it for casual content, problem solved really.
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