Personally I wish they would remove raise from RDM and make them more valuable as an actual DPS and not a raise bot for prog groups.
I'm in the opposite camp, I'd rather they axe DPS raises altogether or severely limit them and improve Healer raises / survival in some form.
The eternal struggle of DPS (not) having raise utility and having to adjust their damage numbers around it grinds my kuponuts. Either the damage numbers of raise-DPS are too high, making other dps with only marginal damage increases redundant in favour of a DPS who can do extra utility, or their damage has been taxed accordingly which feels awful and basically parks SMN and RDM as "prog jobs".
For similar reasons why "WAR is a dungeon tank and DRK is a raid tank" is an awful concept, having dedicated "progression" and "performance" jobs is awful shoehorning. You shouldn't need to feel you are underperforming for playing a raise caster. On the flipside when we look at how Summoner performed prior, a BLM shouldn't need to feel like he is being redundant because another caster does almost the same damage and then even brings raise utility.
Unpopular opinion, but DPS raising needs to go. I'm looking forward to Criterion for similar reasons.
For low level duties the balance of a raise is fine. For late game duties there are several issues. And those issues are basicly:
- If the team has no other job that can raise, its always the healer. In this case, you generaly want to protect the healer for balance (making things too easy)
- If the team has a job that can raise, it does allow the healer to occasionaly die. This allows a lot more damage to be dealt as there is a fallback.
- The tank already has such fallback (the healer). But the other way around generaly doesnt exist. Tanks are on that more graceful.
The more methods you have to raise a healer, the more you can scale up the damage since it becomes less of an issue. But you dont want this difficulty at low levels.
Why can't you have both? Why should RDM be taxed for Verraise when you never need it in optimal play? I say this as someone who plays BLM as my main DPS.
Because why bring a BLM if RDM can be close in dps and have utility? You can't have both because other jobs would outright get excluded. "Taxes" exist to balance party compositions and to prevent "must have" scenarios like we used to see back in the ARR days where drg and double brd was basically mandatory.
You can bring BLM because you enjoy it.
As long as the overall utility (making it possible for the group to clear) is comparable, you can play the one you enjoy the most (and likely perform the best as) without feeling like griefing your team. It's that simple.
You must be new to MMO's...
Because BLM would still do more damage because RDM tax comes from Embolden, not Verraise. As long as BLM did even 1% more DPS, it would be worth bringing. Why take Verraise in farm if you don't need it because no one's dying?Because why bring a BLM if RDM can be close in dps and have utility? You can't have both because other jobs would outright get excluded. "Taxes" exist to balance party compositions and to prevent "must have" scenarios like we used to see back in the ARR days where drg and double brd was basically mandatory.
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