Quote Originally Posted by Mithron View Post
Progging means DPS checks and enrages, better DPS means more rotation mistakes by others allowed.

The game should not be balanced around progression, that's ridiculous. It's okay if some jobs are better at progging than others, just as it's okay if some jobs are better at clearing than others, so long as every job is relatively balanced with each other in total DPS contribution and viable in both prog and clearing.

BLM needs to be the highest total DPS in the game, currently it's behind all melee, which makes it "bad." RDM is currently 9th, only above MCH. So this gap is more than currently substantial enough to still want to bring BLM over RDM.

I don't want it removed because it's 'useless,' I want it to remain because RDMs being able to raise is core job identity and class fantasy from previous FFs to me. I love that they can save pug roulette runs in alliance raids. That stuff "doesn't matter," but it's fun and adds job flavor. They shouldn't suffer DPS for it.
The game shouldn't be balanced around progression? are we not playing the same game? why should the game be more importantly balanced around reclears...? at that point you know the fight and DPS checks are a joke... Sure we should have parts balanced around reclears but Progression of a fight has always been a big focus on balance, It's ridiculous to act like progression isn't something they should balance around

So what you're saying is RDM raise is useless but you also like it because it's apart of it's "core identity" when in turn you really don't care about "identity" of jobs like BLM, BLM has always been known as a "high damage" job compared to a job like RDM which is meant to be a half healer half DPS we shouldn't use job identity as a reason for poor balancing, if you want to focus on actual balance and abilities to make red mage "good" or more "viable" then just remove raise and buff its dmg, end of discussion, like I've said 100 times again and again people will pick something with utility and more mobile/easier like Summoner, over "does more dmg" Also not saying there should be a significant difference like their is right now.

If you want RDM/SMN to be "progression jobs" that's fine, but giving them 1% off blm damage just makes BLM practically redundant in anything like progression, reclears it's ok? but 1% really doesn't matter when you're overgeared and know the fight, again I don't know if we're playing the same game here.

Like I've said remove ver-raise if you want to be 1% off or do BLM damage. It's pretty simple (and balanced, even if it makes the game more boring), Also just remove raise from savage, let rdm keep it for casual content, problem solved really.