I'm in the opposite camp, I'd rather they axe DPS raises altogether or severely limit them and improve Healer raises / survival in some form.

The eternal struggle of DPS (not) having raise utility and having to adjust their damage numbers around it grinds my kuponuts. Either the damage numbers of raise-DPS are too high, making other dps with only marginal damage increases redundant in favour of a DPS who can do extra utility, or their damage has been taxed accordingly which feels awful and basically parks SMN and RDM as "prog jobs".

For similar reasons why "WAR is a dungeon tank and DRK is a raid tank" is an awful concept, having dedicated "progression" and "performance" jobs is awful shoehorning. You shouldn't need to feel you are underperforming for playing a raise caster. On the flipside when we look at how Summoner performed prior, a BLM shouldn't need to feel like he is being redundant because another caster does almost the same damage and then even brings raise utility.

Unpopular opinion, but DPS raising needs to go. I'm looking forward to Criterion for similar reasons.