Quote Originally Posted by AlereRaeder View Post
Normal-mode AoE spell usage is the subject matter. As to avoid derailing, what I said can be observed just by anyone. You can even feel it yourself if you play SCH or AST in dungeons vs playing WHM or SGE in a dungeon. It's so much more effective, therefore stronger. When a job is disproportionately used in content, it generally means that it is the better pick. Warriors have ~120% play rate in dungeons. #Machinists

I'll acknowledge that the numbers could just be the playerbase on the healers, however that should be reflected across all content(give or take) and it does not. This leads me to believe, and even experience myself, that healer AoE scenarios vary in effectiveness.
I'm just gonna quote myself here:

Quote Originally Posted by ASkellington View Post
There are a lot of reasons as to why AST is less played over WHM than just that "WHM takes its spot".
  • People prefer WHM's aesthetic over AST's
  • Veterans of AST from HW-SB hate the card changes vs the seals system ShB-EW have insisted on and refuse to play it
  • AST is a busy healer and people prefer WHM over AST's business whether its because they don't like that its busy or because they find the business to be absurd for the reward you get (me)
  • AST is cumbersome for people to play be they keyboard or controller
  • People have stopped playing healer altogether and some of them were ASTs mains
  • People have switched to SCH or SGE because they miss Nocturnal Sect that was removed (and replaced with nothing) to make way for SGE
  • AST is debatably seen as a complex/hard healer and players are turned away from that
Pretty sure AST's low play rate isn't because WHM is better in dungeons or at least just because.

As an AST player I'm pretty sure I can say that the top reasons AST isn't played is:

Astrodyne isn't worth the effort you put into it

and

let's call it "ease of access" - constantly switching targets/button bloat.