Quote Originally Posted by AlereRaeder View Post
At the end of the day, the players will chose the stronger weapon. My ideals stem from the statistics; AST and SCH are heavily underplayed in endgame dungeons, and that's my issue with it all. For every ast/sch, there are ~2 whms/sges and that's a 100% difference.
If we're talking about dungeons and other normal-mode content, then…

Because there is nothing in that content that requires the absolute best of the job or the player, there is no reason to assume that jobs being played at different rates is because of which jobs are stronger, and there is no reason to treat jobs being played at different rates as a problem.

For example, my problem with AST isn't Gravity. My problem is that playing cards feels unsatisfying because there is little to no feedback in-game about how effective those buffs actually are.