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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    meh any change to make healers feel more important so they stop healing me in my req window, ;-; I'm not afraid to clemency if you cure 1 me c:

    I don't mind this, I know a lot of people will complain about "mah homogenization!" but making the aoe effect actually do something different shows that it would more add something instead of Homogenizing, I think if you made all "stun" then yeah people would have a good reason to complain, In general White mage would still even have the best effect lol, I also think we should consider other healers dungeon viability, because dungeons are going to get "hard modes"

    In general It doesn't really effect me, I don't really like current healer's they need more meaningful changes, but the idea itself isn't bad.
    (1)

  2. #2
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    WHM already has that long cast time on Holy. If the other healers get effects on them they should be around the caster and have 2.5s cast time. But honestly, who would want them all to be the same?

    What I would change is make Gravity's AoE just slightly bigger so it'll hit more than 1-2 enemies if they're not grouped up perfectly, and make Art of War and Dyskrasia different from each other. They're practically the same now.
    (2)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I want a conal or linear Dyskrasia. Is that so much to ask? I want to shoot lazor, not make a m3th shower.
    (3)

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,149
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I want a conal or linear Dyskrasia. Is that so much to ask? I want to shoot lazor, not make a m3th shower.
    Either shape would add a welcome bit of variety and complement Phlegma's mildly-ranged nature.
    (0)

  5. #5
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    752
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Holy only works for about 6 seconds. After that stunning doesnt work, and any aoe of the enemies means you need to move (and potentialy cancel casting). It disrupting the ability for a tank to stun is on that a downside that doesnt matter that much (against big groups as tank you wont control them anyway).

    6 seconds against tankier enemies isnt realy that much. Its mostly on outdated content that this feels massively OP. Sure, it saves you 6s from healing, but in the end, since you mostly use oGCD heals. Thats all the time you save. In 6 seconds enemies generaly dont dish out such large values that you suddenly become forced to use GCD heals.
    Quote Originally Posted by AlereRaeder View Post
    AST: Gravity could have an added effect of Slow. Reducing the attack rate of enemies affected.
    Its ranged, which i think on its own does quite a lot as it means you dont have to dodge any attacks (and that guarantees you finishing casts). And it can also be used while moving when you turn on insta casting. I think this is a decent alternative already.

    And dont underestimate the value of it being ranged. If as WHM you have to interupt a single holy, the value of all the stuns barely matters since its still a lost GCD cycle at that point. Being ranged makes this interupt less likely to happen, and that is the value it gives.

    For SCH and SGE, while they are instacasts, they dont realy add great benefits, since any enemy aoe already forces you out. Slow and blind wont change anything here. Giving only SGE paralyze and SCH only a blind would instantly benefit the SGE a lot more, since that can actualy interupt a lot of casts of the enemies and still allow you to stand in the danger zone. This makes them significantly weaker than holy and gravity in such effects, but their damage does allow them to be interupted every 5th cast anyway.

    1 missed holy cycle takes 140 potency away. Even if gravity does less at 130. If you get interupted once every 10 casts, you are still losing out on damage value.

    The problem isnt realy the effects here, its just that its a single button that you spam for all healers. And the same issue that a lot of healer abilities have.
    (0)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Interestingly, SCH actually used to out perform WHM quite significantly in dungeons during HW.

    1000 DPS was a realistic figure to aim for in Neverreap, the very first expert dungeon of the expansion and I distinctly remember doing more damage overall at the end of the expansion in dungeons like Baelsar's Wall.

    Why? Because SCH generated most of it's AoE damage stacking dots and baneing them over the rest of the pull and dropping shadow flare ASAP. You had a GCD AoE to spam (Blizzard II) but it was a comparatively small portion of your damage vs WHM or AST which meant that when you did have to spend a GCD doing something other than nuking, you weren't penalised anything like as hard as the other healers. If you were having to heal through a rough pull with the tank not helping, most of your damage was still ticking away providing you were on the ball and getting things prepped as the pull was still in motion.

    Of course SE did an SE and removed this, making SCH dependant on it's GCD nuke for aoe damage just like everyone else.

    IMHO the solution is to move SCH back towards being more reliant for dot damage as it was in the past. That way it doesn't have the WHM raid contribution problem in reverse.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #7
    Player
    AlereRaeder's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    112
    Character
    Alere Raeder
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    I want a conal or linear Dyskrasia. Is that so much to ask? I want to shoot lazor, not make a m3th shower.
    Quote Originally Posted by Limonia View Post
    WHM already has that long cast time on Holy. If the other healers get effects on them they should be around the caster and have 2.5s cast time. But honestly, who would want them all to be the same?
    What I would change is make Gravity's AoE just slightly bigger so it'll hit more than 1-2 enemies if they're not grouped up perfectly, and make Art of War and Dyskrasia different from each other. They're practically the same now.
    I really liked Reiner's and Limonia's ideas. I like the vast theme in AST abilities. Also liked the conal/line AoE take on SGE. Tho, we should be aware of what happened to SAM's conal and WAR's overpower . But I will still hold fast to cool changes.

    Quote Originally Posted by Calysto View Post
    Wasn't there something like that mentioned by Yoshi in the pre-EW live letter ?
    I think I remember something about adding "effects" on AoE, or was it just a translation error.

    and for the homogenization argument, who remember shadowflare (sch slow/dot dome for those who don't) ? you know, when each healers had more than the same kit
    If the LL stuff were true, it'd definitely increase the healer queue rate lol.

    On Shadowflare, that's exactly why I thought SCH could keep the same slow effect they did back in ARR. Slow and shields are very job appropriate.
    (0)

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