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  1. #11
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    As much as I love Frontline, the fact is, it's a casual mode designed for casual players. With 24 players per team, there's a massive diffusion of responsibility that has pros (each person needs less individual skill) and cons (some will think their participation isn't necessary), not unlike alliance raids. On top of that, you also have sore losers and early quitters who will pout, protest, and otherwise do nothing if their team isn't winning; they don't have the integrity to try their best, whether they are winning or losing.

    Removing rewards will drive away the target audience and essentially kill the mode. Furthermore, it doesn't solve the problem of sore losers and early quitters. Shrinking down the team sizes and lowering the diffusion or responsibility will also not help based on what I've seen in FFXIV's 4-man content, Crystalline, the Feast, and other PVP games that are as low as 3v3. GMs should be more active patrolling PVP modes and dealing with people who are not playing in the spirit of the mode, but if we're being honest, they have so many issues (some of their own making) that this is a low priority.

    If you're wanting something more serious, I suggest participating in Frontline queue syncs. Otherwise, queuing with friends or people in party finder can allow for some strategy despite what everyone else is doing.
    (3)
    The next person who bears steel at my PVP team, I'm not only going to kill them, but I'm going to kill their spouse, their friends, and burn their godsdamned house down!

  2. #12
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    455
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    We used to get scaled down 8v8v8 frontline matches because there was never enough people for 72 players. At that point the mode was very tolerable and people actually *gasp* pvp'd, but ya the 72 player crap is just a mess and has never been enjoyable because its not really pvp.
    That seems more fair TBH. I wonder how they came up with this 24x24x24 clusterfork. Frontline is more like PVA, Player Versus Area. There's no worse example than freaking stupid Seal Rock. It's not a match where you still feel nice even if you lost. Because losing is never fair because of the rng nature of the "objectives".
    (0)

  3. #13
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Ransu View Post
    We used to get scaled down 8v8v8 frontline matches because there was never enough people for 72 players. At that point the mode was very tolerable and people actually *gasp* pvp'd, but ya the 72 player crap is just a mess and has never been enjoyable because its not really pvp.
    holy crap, we both agree on something for once.
    (0)

  4. #14
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by tsuchii View Post
    That seems more fair TBH. I wonder how they came up with this 24x24x24 clusterfork. Frontline is more like PVA, Player Versus Area. There's no worse example than freaking stupid Seal Rock. It's not a match where you still feel nice even if you lost. Because losing is never fair because of the rng nature of the "objectives".
    to be fair, im convinced that they have nobody that knows how to MAKE a pvp mode since they keep mucking it up.
    (0)

  5. #15
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    455
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Towa-Musa View Post
    to be fair, im convinced that they have nobody that knows how to MAKE a pvp mode since they keep mucking it up.
    You can't have a perfect game. 14 has to mess up somewhere.
    (1)

  6. #16
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by tsuchii View Post
    You can't have a perfect game. 14 has to mess up somewhere.
    This much is true, They **** The bed on this one lol
    (0)

  7. #17
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Karasio View Post
    I feel like most of the people in it for the exp are doing the daily.
    OK, and your point being?

    Quote Originally Posted by Ransu View Post
    OP apparently didn't play back before exp was added to frontlines...Ya know, back in the day when the frontlines queue was an hour long and no one played it lol (sometimes the queue wouldn't pop at all for days, basically what rival wings deals with right now).

    The exp reward is fine. 2 or 3 people afking in a corner is not a big deal in a chaotic game mode with 72 players. Them being "active" isn't going to change the outcome of the match. If you wanna win that badly for your dumb achievements then make a premade group.



    Your first mistake was acting like frontlines should be taken seriously. Its the casual pvp mode and its always been intended to be as such. You can't take a zerg mode with 72 players seriously. And how is the exp miniscule? The roulette is like half a level lol.
    Absolutely, even if just a couple of people are in a premade, that's an advantage, not to mention that is more fun for those people.

    However, I see that FL is not as "serious" as a PVP mode that is full on pre-made vs pre-made, where I can choose who is in the alliance, and where there is a possibility of a a ranking system. That means that I don't expect a certain level of performance, knowledge and cooperation. I expect to get some people who may be new to the mode, or new at PVP, or not very good or interested in PVP.

    It being "casual" does not absolve people from participating. So no, I am not at all fine with people leeching.
    (3)

  8. #18
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by tsuchii View Post
    That seems more fair TBH. I wonder how they came up with this 24x24x24 clusterfork. Frontline is more like PVA, Player Versus Area. There's no worse example than freaking stupid Seal Rock. It's not a match where you still feel nice even if you lost. Because losing is never fair because of the rng nature of the "objectives".
    Frontlines came about early in ARR's life cycle if I recall correctly. It was either right before or right after heavensward. I can't remember completely, but given that when they were working on ARR Yoshi-P required his team to play and get reference from other theme park MMO's (most notably WoW at the time) its safe to say they looked at battlegroungs and decided to make frontlines largescale to coincide with the 3 factions lore of training at the castrum or whatever. Later down the road they introduced the feast which was supposed to be their arena pvp for people that didn't like large scale pvp. Shame the queue was constantly dead.

    Personally I would love to have 8v8v8 back. Those frontline matches were a ton of fun and didn't feel chaotic at all.
    (2)

  9. #19
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by tsuchii View Post
    That seems more fair TBH. I wonder how they came up with this 24x24x24 clusterfork. Frontline is more like PVA, Player Versus Area. There's no worse example than freaking stupid Seal Rock. It's not a match where you still feel nice even if you lost. Because losing is never fair because of the rng nature of the "objectives".
    You have two other modes if you don't like mass pvp. You now even have the critically acclaimed Crystalline Conflict for all your REAL pvp needs.
    Though you might not like it either because technically it has the same issue of "losing is never fair because of the rng nature of the "o̶b̶j̶e̶c̶t̶i̶v̶e̶s̶ teams""
    (2)

  10. #20
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by LowIQ View Post
    You have two other modes if you don't like mass pvp. You now even have the critically acclaimed Crystalline Conflict for all your REAL pvp needs.
    Though you might not like it either because technically it has the same issue of "losing is never fair because of the rng nature of the "o̶b̶j̶e̶c̶t̶i̶v̶e̶s̶ teams""
    Except no one plays rival wings because its not in the roulette even though its objectively better than frontlines in every way.
    (4)

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