First of all, I think you mean SP, not EXP. Secondly, I've found the leveling rate to be very, very gradual, which is a good thing. You don't need to be max level in four weeks. The journey is just as important as the destination. I really don't want to play a game for weeks before I can finally start having fun. The SP curve is very gradual, as it should be. If you don't pay attention to it, the ranks just fly by.
The first paragraph I agree with. There are a bunch of minor quirks like this that still need to be ironed out. However, I disagree with everything said in the second paragraph. No, the pace of battle isn't too slow. Command executions have a slightly delay, but that's been mostly fixed (at launch this would have been a valid complaint, but it's been more or less fixed at this point. No, auto-attack isn't needed. If you're spamming that much you need to examine your play style, because you're doing something wrong.
Chocobos are sorely needed. Luckily, they, along with airships, are on their way. Flying mounts aren't going to happen. The world isn't designed for it, and honestly, they aren't needed.
Anima is a stop-gap measure that I think should be removed once we have chocobos and airship travel fully implemented.
The reason of other games doing it so this one should do it too is never a valid reason for anything. Not every game needs to be a quest grinder. Grinding quests is just a disguised version of traditional grinding that everyone claims to hate, yet for some reason it's fine if it's disguised in the form of a quest. The same is true for grinding leves.
This is the single biggest problem FFXIV has right now. It is in dire, dire need of additional, fresh content. The leve system has the potential to be really, really good if they work on variety and additional leve types. As it stands they're simply repetitive and stale, especially solo.



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