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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Yoooooooooooooooo

    20!
    (2)

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Seems that MCH got a ~2.5-2.6% dps buff according to discussions I've seen
    (3)

    Watching forum drama be like

  3. #3
    Player
    Silly_Rabbit's Avatar
    Join Date
    Dec 2021
    Posts
    47
    Character
    Silly Rabbit
    World
    Phoenix
    Main Class
    Ninja Lv 90
    Well maybe MCH will finally be on par with BRD and DNC with which we are competing for spot in savage raids.

    I still think ranged tax is a bit too heavy but at least now i won't feel bad about taking p ranged spot in grp.
    (1)

  4. #4
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Silly_Rabbit View Post
    Well maybe MCH will finally be on par with BRD and DNC with which we are competing for spot in savage raids.

    I still think ranged tax is a bit too heavy but at least now i won't feel bad about taking p ranged spot in grp.
    They will certainly make more adjustments to 6.3,
    I think they prefer to go progressively because they do not want to completely abolish the mobility tax.

    The damage increases are welcome, but still insufficient for both the Machinist and the Casters.
    (1)

  5. #5
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,214
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Nice buffs, likely still wont be enough. Realistically Mch should be on par with melee dps, otherwise it should just flat out be around 3rd spot for highest if "range tax" was really ment to be minimized this patch. We shall see...
    (4)

  6. #6
    Player
    Janyd's Avatar
    Join Date
    Apr 2021
    Location
    Ul'dah
    Posts
    142
    Character
    Janyd Shieldstrike
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I concur. I would love to see more substantial MCH buffs in 6.3 to both single-target and AOE. Maybe Hypercharge will finally go to 5 charges over 15 to 20 seconds, just like DRK's Blood Weapon, perhaps?

    Mechanical changes tend to come out on major patches, so we'll see what they tell us in the 6.3 Live Letters.

    Today with 6.28 was just a start, but it was a fine start.
    (1)

  7. #7
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Janyd View Post
    I concur. I would love to see more substantial MCH buffs in 6.3 to both single-target and AOE. Maybe Hypercharge will finally go to 5 charges over 15 to 20 seconds, just like DRK's Blood Weapon, perhaps?

    Mechanical changes tend to come out on major patches, so we'll see what they tell us in the 6.3 Live Letters.

    Today with 6.28 was just a start, but it was a fine start.
    I disagree that it was a "fine start". The goal of the patch was to reduce the range tax, but it is pretty clear by dancer receiving no buffs it was an "in role" balance patch.

    Machinist will never be not terrible unless the range tax dies, otherwise the most supportive job in the role will always have the massively higher damage cap. Unless the "we are intentionally making ranged jobs bad" paradigm dies, MCH will unavoidably be the worst job in the game in perpetuity.
    (8)

  8. #8
    Player
    Axious's Avatar
    Join Date
    Nov 2013
    Posts
    50
    Character
    Axious Atheorion
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aurora428 View Post
    I disagree that it was a "fine start". The goal of the patch was to reduce the range tax, but it is pretty clear by dancer receiving no buffs it was an "in role" balance patch.

    Machinist will never be not terrible unless the range tax dies, otherwise the most supportive job in the role will always have the massively higher damage cap. Unless the "we are intentionally making ranged jobs bad" paradigm dies, MCH will unavoidably be the worst job in the game in perpetuity.
    I didn’t think 6.28 was supposed to be the dissolution for range tax. I considered 6.3 maybe but who knows the Devs may wait till 7.0 with job altering and reworks about.
    (1)

  9. #9
    Player
    Fryfor's Avatar
    Join Date
    Oct 2018
    Posts
    78
    Character
    Fryfor Small
    World
    Balmung
    Main Class
    Bard Lv 100
    pretty massive buff

    gameplay doesn't change, animations are still stuck in heavensward

    almost there but not quite still. think any sane person would still be playing bard or dancer
    (1)

  10. #10
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fryfor View Post
    pretty massive buff


    So massive it moved up one spot ¯\_(ツ)_/¯
    (1)

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