Page 18 of 22 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 214
  1. #171
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    552
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Shb role quests were extremely formulaic. You already knew what the end was going to be theyre all just flavorfied hunts.

    Same thing with EW role quests, they were all just the same coat of paint of monster of the week just with old characters tagging along (which is fine! Im not going to say that it was not).

    But youre lying out of your butt if you seriously are telling me that the role quest story formula is more interesting than the individual job stories.

    You know honestly its funny. Its super funny how the homogenization of jobs started with how they even homogenized the class quests by dumping every job into their single role with Shb.

    I want to say this is the other half of why current jobs feel boring, not only gameplay wise but also story wise because they jusy stop expanding on the lore
    Did you just threw the "if you don't agree with me, you're lying ?" card ?

    Dude. Please.

    Yeah, I liked the Shb role quests. I found them better. Incredible, isn't it ? And of course you know the ending: they're dead, announced as such from the start, and it's never hidden from you that the aim is to allow the redemption of these former warriors of the light. That doesn't stop the journey from being a pleasant one.

    A side note, but I find it a little hypocritical to criticize this aspect when the job quests are so predictable. And when most of job quest don't really dwell into the job lore anymore.
    (0)
    Last edited by Merrigan; 11-16-2023 at 08:22 PM.

  2. #172
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Shb role quests were extremely formulaic. You already knew what the end was going to be theyre all just flavorfied hunts.

    Same thing with EW role quests, they were all just the same coat of paint of monster of the week just with old characters tagging along (which is fine! Im not going to say that it was not).

    But youre lying out of your butt if you seriously are telling me that the role quest story formula is more interesting than the individual job stories.

    You know honestly its funny. Its super funny how the homogenization of jobs started with how they even homogenized the class quests by dumping every job into their single role with Shb.

    I want to say this is the other half of why current jobs feel boring, not only gameplay wise but also story wise because they jusy stop expanding on the lore
    I would like job quests to return as well, but I just don't see them doing it due to the sheer number of jobs in the game.

    As horrendous as the PLD quests were, they were at least something imo. I would love to have individual job lore expanded upon again. Right now outside of when it gets mentioned by an NPC that you know X job because you leveled it, there really is nothing.
    (0)

  3. #173
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Zairava View Post
    I would like job quests to return as well, but I just don't see them doing it due to the sheer number of jobs in the game.

    As horrendous as the PLD quests were, they were at least something imo. I would love to have individual job lore expanded upon again. Right now outside of when it gets mentioned by an NPC that you know X job because you leveled it, there really is nothing.
    Its already too late yeah. But I would like to have at least just one simple quest per expansion like how they made one in Shb? At least just to catch up and see what these guys are doing in the current state of the game
    (1)

  4. #174
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Its already too late yeah. But I would like to have at least just one simple quest per expansion like how they made one in Shb? At least just to catch up and see what these guys are doing in the current state of the game
    I would take that even, yeah. I want to know how my man Sid and Rielle are getting along these days, or even more communication with my Darkside.
    (0)

  5. #175
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    709
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think it would be fun to have both!
    (0)

  6. #176
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Well, I personally didn't find the Role quests any more inspired than any "regular" quest. Which doesn't mean they're bad, they were still enjoyable.

    But they don't make you *FEEL* like you're anything in particular. They're not delivering that cool, *specific* fantasy that appeals to you.

    For me, I'm a little edgy boi, and I LOVED the Dark Knight quests. The job quests perfectly encapsulated why those types of characters always appeal to me, and it was so cool seeing Fray was essentially a figment of your imagination, implying that these were *your* dark urges you were using to fuel you.

    While Shadowbringers was an absolute godsend of an expansion for me, it was a bummer that I didn't feel like I really got to connect that "Warrior of Darkness" theme to the Dark Knight specifically, or check in on Sidurgu, despite the DRK weapon literally being called "Shadowbringer".

    Fortunately, it's not like they've added any content that was *bad*. But rather, the omission of that content is sorely felt.

    And I've gotten say, while I enjoy the playstyle of the Reaper, I don't feel like I really got to "immerse myself in the fantasy", as it felt like it just didn't get quite enough time to breathe, or really set itself apart from the likes of the Dark Knight's inner darkness, or the Warrior's "inner beast".

    It's another reason I quite like the idea of having "Job-crossover quests". Maybe allowing characters from these different organizations to interact, where *you* are the common ground and the one bridging the gap between their difference experiences and viewpoints.
    (3)

  7. #177
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    670
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    I wish we could get more quests for the newer jobs because it feels like they were limited to cramming a whole storyline in like 5 quests. Like, I wanted more reaper lore (I know there's the dungeon but still) and have something involving our avatars or something.
    (1)

  8. #178
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Merrigan View Post
    Did you just threw the "if you don't agree with me, you're lying ?" card ?

    Dude. Please.

    Yeah, I liked the Shb role quests. I found them better. Incredible, isn't it ? And of course you know the ending: they're dead, announced as such from the start, and it's never hidden from you that the aim is to allow the redemption of these former warriors of the light. That doesn't stop the journey from being a pleasant one.

    A side note, but I find it a little hypocritical to criticize this aspect when the job quests are so predictable. And when most of job quest don't really dwell into the job lore anymore.
    Because the role quests arent good story content to replace the amount if world building and bits of lore tied to each job. Theyre literally just hunt side quests. There is no class fantasy involved in them, granted not every job quest did this perfectly but it at least focused on aspects of that job.

    I dont criticize on the role quests themselves. Like I said, the stories are fine but if were going go pull this comparison war between them and the actual job quests then Im sorry but the role quests are too homogenized and formulaic and lack of substance compared to having a story tied to each job. Its basically asking only the dessert rather than a full course meal.

    Youre wrong and its absolutely delusional that you think role quests are a good replacement for more job stories. They barely even play to each role's requirement! Like I said before, why in the flying F did they wrote the physical ranged EW quest where they didnt even do anything substantial for the blasphemy to warrant fighting it in range? They easily couldve just been a melee or a tank or heck a healer quest story. And this is just one example of the problem of these so called "role" quests
    (2)

  9. #179
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Atelier-Bagur View Post
    I dont criticize on the role quests themselves. Like I said, the stories are fine but if were going go pull this comparison war between them and the actual job quests then Im sorry but the role quests are too homogenized and formulaic and lack of substance compared to having a story tied to each job. Its basically asking only the dessert rather than a full course meal.
    The main problem with the role quests were that they were all the same. There was no real difference between the healer role quest and the tank role quest, or the magical dps role quest. Same story for each role, and the while there were some minor differences in fight mechanics those differences had little to do with your role.

    You could have condensed all the level 80 role quests into a single "role quest", and all the level 90 role quests into a single "role quest", and almost nothing would have been lost.

    The story for the role quests wasn't bad - it is just that it was the same story, with minor variations, for each role.
    (1)

  10. #180
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MistakeNot View Post
    The main problem with the role quests were that they were all the same. There was no real difference between the healer role quest and the tank role quest, or the magical dps role quest. Same story for each role, and the while there were some minor differences in fight mechanics those differences had little to do with your role.

    You could have condensed all the level 80 role quests into a single "role quest", and all the level 90 role quests into a single "role quest", and almost nothing would have been lost.

    The story for the role quests wasn't bad - it is just that it was the same story, with minor variations, for each role.
    The 80 quests had to do with the role as it followed a party member of said role. It kinda made sense as the event happened on another shard, and you still had a small job quest.

    The 90 quests roles could be swapped in any order and it wouldn't change anything.
    There was no reason to not do ANY job quest ; heck, it could have been a great way for Job quest NPC to push themselves and fight the apocalypse each in their own way.
    90 roles quests were not bad, but putting them as role quests was just cheap.
    (1)

Page 18 of 22 FirstFirst ... 8 16 17 18 19 20 ... LastLast