Thats cool, yeah I feel that. Don't get me wrong I love like 90% of this games story but I can only care so much about random ninja #23 and his rusty daggers or whatever it may be haha.I feel this toward some job stories xD Others I've stayed more invested either because I'm biased (meaning the story might not have been good, I just paid attention because something I liked was featured), or because it sparked an interest.
I don't know if you're a minority, though. Several people skip cutscenes and the plot. And it's not like all job quests expand on the lore equally. Some do tend to grow rather dull, others make people want to learn more.
I don't think cutting them out entirely is a good thing. But having a single final quest at the end to explore what comes next and what new revelations we've had certainly has some merit. That way it won't be so boring that you'd want to skip it.
As a PLD/WHM main: good riddance.
I'm ready for my post being labelled cope.
After finishing Endwalker's role quests, I can safely say I enjoy these shorter stories more than I enjoyed most of the Job stories. Ishgard and Doma had my eyes dampening up, the Gyr Abania one was pretty wholesome as well. Gridania's gave backstory to the one Alliance leader who hadn't had some so far at all. Shadowbringers' role quests were also pretty good. They built a lot upon Norvrandt. I think it's a good idea to use these quests to add content fleshing out the context of the expansion, with MSQ focusing more on the larger narrative.
For Job quests, well, IDK. The stories were finite, very few of them did new things and most of them just felt like repeats. They definitely did add some more world-building to the expansion they were in, but not all of them did that - I can't remember the PLD story adding anything in SB that related to Gyr Abania or Doma all too well, nor did the DRK one (even if the story it told was interesting). The send-offs in Shadowbringers tied up all of them well.
Mortal Fist
i would love it if they just chose afew jobs they have ideas fpr each patch or expansion and make quests for these.
one quest, two quests or a whole line. dont lock anything big behind it (maybe a job crossover quest?) and place them wherever there could be a nice story waiting for the job... dancer quest on thavnair?
yeah i know there would be people crying about uneven content for different jobs. but having to force out the same amount of quests for every job at once is a huge blow to creativity
The thing for me, is that I tend to also enjoy smaller stories that have nothing to do with saving the world/universe. Helping Setoto and Alka, Sylphie, Alaqa and Gatty, Radovan and Sophie, the Thamaturge Lalafell brothers, master Hamon and his disciples, our little adventures with Y'mhitra, you name it. ShB and EW's Role Quests are good, but they are part of the whole Save the World paradigm that we're already doing in the MSQ, and I frankly miss meeting all these unique and fun characters that have smaller problems and that provide us with stories that flesh out the world. I really wanna see what many of them are up to nowadays, and I'd just love to have a bunch of new quests for all of them.
You've hit the nail on my personal issue with Role Quests lately. They're all still good but all of them involve with current disaster events that tie with the expansion's MSQ rather than fully serve themselves to properly world build or give us side stories thats just about giving extra flavor to the world's lore, which was what I always appreciated about the job stories both good and bad.The thing for me, is that I tend to also enjoy smaller stories that have nothing to do with saving the world/universe. Helping Setoto and Alka, Sylphie, Alaqa and Gatty, Radovan and Sophie, the Thamaturge Lalafell brothers, master Hamon and his disciples, our little adventures with Y'mhitra, you name it. ShB and EW's Role Quests are good, but they are part of the whole Save the World paradigm that we're already doing in the MSQ, and I frankly miss meeting all these unique and fun characters that have smaller problems and that provide us with stories that flesh out the world. I really wanna see what many of them are up to nowadays, and I'd just love to have a bunch of new quests for all of them.
Im very much tired always having this sense of urgency with a lot of the stories. Can we please go back to form or at least give us more of a break by just having us hang out and interact with characters that are just doing their own thing that ties to our job?
Eh WHM is ok, or at least I don't remember anything bad about it, and I was a WHM main from 2.0 to 5.0.
PLD though ... it's the most stupid thing I ever heard! - said the NPC in the questline, almost like the writer is self-aware of how bad it is.
You should also add MNK to the least. I played my fair share of JRPG so I considered myself have a high-tolerance for whinny character but ... Widargelt is a class all on his own. And seeing he's the one who supposed to rebuild the order ? Guess what's why we don't have any more MNK quest.
As long as they don't put abilities behind them so I can continue not doing them, go hog wild. I didn't enjoy being forced to do quests just to unlock critical abilities personally.
More Reaper, Dark Knight, Monk, Samurai, Ninja, Scholar, Summoner, Red Mage and Dancer story please!
The main reason I prefer the Role Questlines to Job quests is because I don't have to be reminded as often about how much of a tremendous joke Paladin is.
... which hasn't been helped by the recent 'overhaul,' but I digress. I'd like the other Jobs to get more storylines and shenanigans, but not 100% sure if able to handle another "oh fuck this we're just going back to Gladiator" plot bit.
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