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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Job quests are too bland for me. It's not enough time to establish a coherent plot and introduce characters. I vastly prefer role quests that are somewhat interwoven. If another WHM quest tells me to hug a tree I'll riot. The EW tank role quest was pretty much that but way more interesting. We already knew about the enemy/most of the characters and the plot went from there. Give me 5 interesting stories that tie together than 17 bland ones that have nothing to do with each other.
    (1)

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    While I would personally prefer more job-based content to new jobs being introduced (because there's a tradeoff there as new jobs increase the amount of development resources that subsequently have to go into job-based content), I recognize that new jobs are a big draw for a lot of players, so I just accept it.

    It just be like that sometimes.
    (0)

  3. #3
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    523
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Hmm, I like job quests quests, but at the same time, its also a relief when I finish the last stormblood one.
    (0)

  4. #4
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I have a different view. We are obviously better than any trainer now. We are in a class of our very own.

    However we should be put into a position where we are teaching a series of promising adventurers. We can be a part of THEIR story. Teaching them the basics and see how they perform could possibly give us ideas how to alter our older abilities ( new traits ).
    (1)

  5. #5
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Seems like the general consensus here is their outright removal. Well then I guess theyll continue as is. Non-existant. Funny how much people praise this games story and world yet
    I think it's because some quests are mandatory. And people in general dislike large quest chains, especially if you're doing the MSQ and have to interrupt momentum to do the job quests. Which is why I agree with you and feel like having the final quest at SHB was a good touch rather than the complete removal of them...

    Some job quests, sure, have a pretty bad storyline. I have never seen anyone defend PLD's questlines other than the coliseum arc, and I've seen more people than not say WHM's story is pretty boring. Others have indeed reached a form of closure, like Dark Knight or Dragoon.

    But some others have oddly open-ended stories that could do with a bit of a follow-up, and some definitely have new implications when it comes to stuff like Dynamis or events in the game's world (events at Garlemald affect at least two of our jobs, Sharlayan impacts SGE and AST, the latter even having new implications with the Myths of the Realm story). And now we're never going to explore them, so we won't know what will come out of that.

    It's honestly a shame that interesting stuff might be lost because people and the dev team don't want job quests.
    (1)

  6. #6
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Midareyukki View Post
    I think it's because some quests are mandatory. And people in general dislike large quest chains, especially if you're doing the MSQ and have to interrupt momentum to do the job quests. Which is why I agree with you and feel like having the final quest at SHB was a good touch rather than the complete removal of them...

    Some job quests, sure, have a pretty bad storyline. I have never seen anyone defend PLD's questlines other than the coliseum arc, and I've seen more people than not say WHM's story is pretty boring. Others have indeed reached a form of closure, like Dark Knight or Dragoon.

    But some others have oddly open-ended stories that could do with a bit of a follow-up, and some definitely have new implications when it comes to stuff like Dynamis or events in the game's world (events at Garlemald affect at least two of our jobs, Sharlayan impacts SGE and AST, the latter even having new implications with the Myths of the Realm story). And now we're never going to explore them, so we won't know what will come out of that.

    It's honestly a shame that interesting stuff might be lost because people and the dev team don't want job quests.
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things. I rather want to experience new stories rather than just only stick to systems in this game, there's nothing wrong with fleshing out this game world. Its why almost every gameplay system, or content has its own story to tell. So outing job quests in this scenario just feels like a really odd thing to nitpick imo.

    I realize they're not coming back anymore, 'cept for when new jobs get introduced but whats disappointing to me about their loss is that we no longer have that avenue for more stories to tell. I dont care if people dont agree with me on this, just like I dont care what people say about this matter. Personally I miss my job quests and its a shame we dont get them anymore.
    (1)

  7. #7
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things. I rather want to experience new stories rather than just only stick to systems in this game, there's nothing wrong with fleshing out this game world. Its why almost every gameplay system, or content has its own story to tell. So outing job quests in this scenario just feels like a really odd thing to nitpick imo.

    I realize they're not coming back anymore, 'cept for when new jobs get introduced but whats disappointing to me about their loss is that we no longer have that avenue for more stories to tell. I dont care if people dont agree with me on this, just like I dont care what people say about this matter. Personally I miss my job quests and its a shame we dont get them anymore.
    I might be misunderstanding you here, but Mid is agreeing with you in his post? Unless you're speaking in general when you say "the mentality shown here", in which case my bad ignore this.

    I agree though, I miss job quests, and it's baffling to me that people don't want them. Like... just don't tie skills to them and make the only things locked behind them a cosmetic, there, done, easy fix. People that don't want to do them can skip, people that want them can still do them. I was severely disappointed when we got role quests instead of job quests. I love experiencing stories, and a few bad ones is not a good reason to remove them outright. I also don't think the increasing number of jobs is a good excuse either, like why would you NOT want to flesh out the jobs with stories behind them???
    (3)

  8. #8
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying?
    I think it's more of accepting the reality. With 2 new job being added every expansion, I seriously don't think it's sustainable to maintain a quest line for each separate job, not unless you accept most of them will suffer. The role quests in ShB and EW - as few as they be, were far more coherent than the majority of job quests we used to have story wise. It's down to quantities vs qualities.


    What I want to see is more investment made into the role quests to make them bigger and more substantial. At the very least role quests will not have to worry about sustainability since new jobs still belong to existing role.
    (3)

  9. #9
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things.
    I think it's more along the lines of how the job quests in the past were implemented, not so much disliking one and done quests overall. Older job quests had serious issues with stopping momentum dead in its tracks.

    ARR & HW are especially problematic for this since there's new quests every 2-5 levels and the majority have skills/traits, some of which have extremely high impacts to your kit locked behind them. Especially these days when you level so fast you're being stopped every 20mins to go do a new job quest.
    Wanted to just mindlessly spam dungeons? Well too bad, you're inting your group if you don't kill that momentum and go do the job quests for skills that will speed up the runs.
    About to do the final MSQ of SB? Well too bad, unless you got very lucky with item drops, you likely don't meet the ilvl for the 70 trial/dungeon since it was designed with getting the AF gear from the 70 job quest in mind. SB's was even worse given that only the final quest had any reward attached to it, meaning someone was much more incentivized to put them off considering it was a slog until you needed the 70 ability.

    Even the role quests in SHB had this same problem, where people enjoyed the quests themselves, but disliked the fact that they effectively killed all momentum if you put them off until the point they were necessary (which plenty did on launch, considering there is no warning they are mandatory until the 80 section of the SHB MSQ), during a very high point in the story.

    Like me personally, I wouldn't mind more job quests, but they need to stay away from locking any kind of progression. EW struck it perfectly with how any form of role/job quests should interact with the MSQ progression - just supplying supplementary material, nothing else.

    Quote Originally Posted by Raven2014 View Post
    I think it's more of accepting the reality. With 2 new job being added every expansion, I seriously don't think it's sustainable to maintain a quest line for each separate job, not unless you accept most of them will suffer. The role quests in ShB and EW - as few as they be, were far more coherent than the majority of job quests we used to have story wise. It's down to quantities vs qualities.
    Also this. Even before they canned job quests, there was major issues with some questlines majorly phoning it in and others that completely eclipsed the competition. Most of the job quests got a good send-off, I'd rather they focus on worldbuilding through more interesting topics, like the post 6.2/6.3 MSQ quests, the post 24 man clear quests, and one off-stories like Omega & tataru.
    (2)

  10. #10
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things. I rather want to experience new stories rather than just only stick to systems in this game, there's nothing wrong with fleshing out this game world. Its why almost every gameplay system, or content has its own story to tell. So outing job quests in this scenario just feels like a really odd thing to nitpick imo.

    I realize they're not coming back anymore, 'cept for when new jobs get introduced but whats disappointing to me about their loss is that we no longer have that avenue for more stories to tell. I dont care if people dont agree with me on this, just like I dont care what people say about this matter. Personally I miss my job quests and its a shame we dont get them anymore.
    If they get better at ending those stories, then sure. For me it's not exclusively a PLD problem or something. The Job stories for each expansion need to not only conclude nicely for those playing that expansion when it's current, they need to also leave it open-ended enough for those rushing through them after the expansion isn't current anymore. I suppose with WHM we can find another character to frolic in Gridania's fields with? Or with AST there can be more drama about someone not liking astrology? NIN can have Karasu reappear and steal an important relic from Thavnair/Sharlayan.

    See what I mean? The themes are so repetitive. You have to have an underlying narrative for all the Job quests so that they make sense done together you need to include most of the baseline characters, you need to make them tie into the current expansion, and you need to do this 19 times. Good luck with that.
    (1)
    Mortal Fist

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