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  1. #1
    Player
    littlehobbit13's Avatar
    Join Date
    Sep 2021
    Posts
    50
    Character
    Shira Zenyuk
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    Healing has a honeymoon phase where learning it can feel fun because you don't necessarily understand the nuances of it and will, but as you improve, this tapers off as you feel more in control of incoming damage and your excessive library of healing tools. Having said that, good job design in a game like this means your job should always feel fun to play, not fun only some of the time. Playing through the MSQ as a healer is immensely boring as there's nothing at all to heal. Playing through casual content is largely boring because there's very little to heal. Playing Extreme, Savage, and beyond can be fun to learn, but lose their charm once you become comfortable with the fight mechanics. Suffering through the job's otherwise inherently bad design is not worth the highs when you could play a DPS or Tank who's gameplay is vastly more consistent and provides something to play with regardless of whether or not the party needs healing.

    Based on SailorCeti's posts, I imagine they're someone who may want to find one main job and stick with that job, and I don't think healing is the right role for that style of play, and this is coming from someone who adores healing and exclusively played healers from ARR through SB. It's not rude to describe it as suffering. I'm not attacking you or other healer players by saying that.
    Experiences are not universal, and EVERY job has a "honeymoon phase" which then turns into too much familiarity. It's incorrect to attribute that solely to Healers, because otherwise why would they ever create new jobs? Surely you'd be satisfied playing the same single Tank/DPS in the same content in the same way all the time? Surely this game would be the same amount of fun is you only ever had PLD and DRG to play for 10 years? I mean, why would Devs even waste time creating extra classes like RDM or DNC or GNB, right? Should probably get rid of them all.

    I've played a Healer from the get-go in this game, done every fight on Healer. They play just fine. If what you mean is "this person will not enjoy the playstyle of Healer", you can say that, and it'd be cool of you to not use use wording that implies playing Healers in general is punishment just because you didn't like it. You're entitled to not like FFXIV Healers, but they're certainly not "lesser" jobs as you're making them out to be. :/
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by littlehobbit13 View Post
    Experiences are not universal, and EVERY job has a "honeymoon phase" which then turns into too much familiarity. It's incorrect to attribute that solely to Healers, because otherwise why would they ever create new jobs? Surely you'd be satisfied playing the same single Tank/DPS in the same content in the same way all the time? Surely this game would be the same amount of fun is you only ever had PLD and DRG to play for 10 years? I mean, why would Devs even waste time creating extra classes like RDM or DNC or GNB, right? Should probably get rid of them all.

    I've played a Healer from the get-go in this game, done every fight on Healer. They play just fine. If what you mean is "this person will not enjoy the playstyle of Healer", you can say that, and it'd be cool of you to not use use wording that implies playing Healers in general is punishment just because you didn't like it. You're entitled to not like FFXIV Healers, but they're certainly not "lesser" jobs as you're making them out to be. :/
    The honeymoon phase of the healer role is heavily exacerbated by "healxiety" where healing feels more reactionary, and a player's comfort with their party taking damage is very low. This makes healing feel more stressful, but also more exciting. As you grow more familiar with the game and the role, this effect wanes, and what you're rewarded with is less and less healing--or in other words, your role inherently takes away the fun parts of healers the better you get at it and rewards you with nothing in return. DPS jobs don't suffer this issue. At first, your lack of understanding of the job's rotation and nuance can take away from its enjoyment as you don't understand how tools are meant to flow together. As you improve, though, you're awarded with a far more significant understanding of how your tools work together, and you gain the ability to use them with intention, not unlike a fighting game where learning a character and knowing their moves is significantly more fun than just button mashing.

    Moreover, I'm allowed to describe the role in whatever way I please. If I had a terrible experience at a restaurant, you wouldn't chastise me for saying "no don't eat there. That place is gross" if someone asked if the food was good. It's the same here. I also started out only playing as a healer in ARR, and I only played healing all the way till the last day of SB. Then I had to watch as ShB took everything away from the only two jobs I played for 6 years, and now we have the worst designed, designated healers I've ever seen in the modern era of gaming. So I have every right to describe it as punishment if I want to, just like you have every right to disagree.
    (3)

  3. #3
    Player
    littlehobbit13's Avatar
    Join Date
    Sep 2021
    Posts
    50
    Character
    Shira Zenyuk
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    every right to disagree.
    Then disagree is what we'll do. To pull the conversation back on topic, let's at least agree that Healer -- for whatever the reason we feel -- is not the right role for SailorCeti and their problem.
    (1)