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  1. #21
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Avoidy View Post
    Yeah I admitted that mch probably wouldn't be a good fit for that exact reason. But everyone's case is different (in the link someone posted above, about players with RA, there was one person saying they enjoyed DNC, and that's a job that makes MY hands hurt and I don't even have RA) and OP seemed to be after a job with not a lot of unnecessary fluff and a pretty intuitive setup. If his fingers can handle the burst (big if) then mch fits the bill. But it's unlikely, yeah.

    Right. See, in WoW, I play a demon hunter because I have ALL my routine abilities on buttons 1-5 and F1-F5. Two rows of 5 buttons. Then, a few buffs and utilities on the right, which I click with my mouse. It's not complex but fun to play. Only, I don't like the direction that game is taking. The thing about strokes is they can affect memory and thinking on the fly. Something I find difficult these days. So, handling much more than this makes my brain shutdown. It's more than whether my fingers can handle it, but one of them not doing anything at all because I've mentally froze.
    (0)
    Last edited by SailorCeti; 10-06-2022 at 02:08 AM.

  2. #22
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    157
    Character
    Liara Dawn
    World
    Raiden
    Main Class
    Dancer Lv 81
    I hate how long-winded it is to do get through all my retainer ventures and how it breaks the immersion in my home by ruining the music!
    (1)

  3. #23
    Player
    ameliaw's Avatar
    Join Date
    May 2022
    Posts
    254
    Character
    Miyu Bubbles
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    I'm on a similar boat as you. I have arthritis and had a stroke too(the difference is that I'm on my early 20's ). You might like Reaper if you're looking for melees, its pretty OK. RDM, while its my main class, its considerably more difficult than SMN and has more buttons, but maybe give it a try too.
    There's some addons that might help you too, but unfortunately I can't tell you anything about that.
    (1)
    Last edited by ameliaw; 10-06-2022 at 02:11 AM.

  4. #24
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Well, after reading all the advice here, and a little on other sites, it looks like I'm already using the best job for me.
    (0)

  5. #25
    Player
    littlehobbit13's Avatar
    Join Date
    Sep 2021
    Posts
    50
    Character
    Shira Zenyuk
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SailorCeti View Post
    But even there, I feel there are superfluous abilities.
    As a Healer main, lemme tell you how un-fun the game is when you have only ONE button to press. My DPS kit amounts to a single target/aoe as appropriate and a DoT. For 20(+) minutes. One button for 20 minutes if the team is even half decent and not taking damage. More than once I've zoned out in settings like that, gone on autopilot, because the content is so scripted that it doesn't require much brain power. The better variety of abilities is what makes it interesting. I sympathize that you have mobility challenges, but reducing the amount of buttons you have will NOT improve enjoyment of the game in the long run. You think to yourself "how nice I don't have a huge rotation to memorize" but that sense of serenity doesn't last as long as you think. It gets BORING. The reason we play games is for the mental engagement. One person's mobility challenges doesn't mean the whole of the content needs to be dumbed down to a handful of abilities. There are people out there with physical challenges who are figuring out how to adjust for themselves in order to get into end content raiding. The key is that they're adjusting on their end, not asking everything about the game to cater to them.

    If this were any other content, would you be making the same request? Are we remove bases from Baseball because some people aren't great at running? Should we remove the deep end of every pool because some people aren't good at diving? We all have to make PERSONAL adjustments to a degree depending on what activity we're attempting to engage with, because engaging in a different activity that already accommodates our individual challenges is also an option. If you choose a challenging activity, it's weird to then complain about it being a challenge.

    tl;dr - The whole FFXIV community shouldn't have to take a reduction in job engagement for one person, especially because the game is already quite accommodating to players of different skill levels. You might look at playing DNC, it's mostly just different sets of 4 buttons, and it's very proc-heavy so there's no so much of a strict rotation to learn. I thoroughly enjoy playing it, you might too. If you're dead set on playing SAM, find a striking dummy and practice rotations at your own speed until you feel good about them. You might also look into using an MMO mouse or controller so you have less physical movement to access your different abilities.
    (9)
    Last edited by littlehobbit13; 10-06-2022 at 02:24 AM.

  6. #26
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by littlehobbit13 View Post
    As a Healer main, lemme tell you how un-fun the game is when you have only ONE button to press. My DPS kit amounts to a single target/aoe as appropriate and a DoT. For 20(+) minutes. One button for 20 minutes if the team is even half decent and not taking damage. More than once I've zoned out in settings like that, gone on autopilot, because the content is so scripted that it doesn't require much brain power. The better variety of abilities is what makes it interesting. I sympathize that you have mobility challenges, but reducing the amount of buttons you have will NOT improve enjoyment of the game in the long run. You think to yourself "how nice I don't have a huge rotation to memorize" but that sense of serenity doesn't last as long as you think. It gets BORING. The reason we play games is for the mental engagement. One person's mobility challenges doesn't mean the whole of the content needs to be dumbed down to a handful of abilities. There are people out there with physical challenges who are figuring out how to adjust for themselves in order to get into end content raiding. The key is that they're adjusting on their end, not asking everything about the game to cater to them.

    If this were any other content, would you be making the same request? Are we remove bases from Baseball because some people aren't great at running? Should we remove the deep end of every pool because some people aren't good at diving? We all have to make PERSONAL adjustments to a degree depending on what activity we're attempting to engage with, because not engaging in a different activity that already accommodates our individual challenges is also an option. If you choose a challenging activity, it's weird to then complain about it being a challenge.

    tl;dr - The whole FFXIV community shouldn't have to take a reduction in job engagement for one person, especially because the game is already quite accommodating to players of different skill levels. You might look at playing DNC, it's mostly just different sets of 4 buttons, and it's very proc-heavy so there's no so much of a strict rotation to learn. I thoroughly enjoy playing it, you might too. If you're dead set on playing SAM, find a striking dummy and practice rotations at your own speed until you feel good about them. You might also look into using an MMO mouse so you have less physical movement to access your different abilities.
    Question...

    While I do not tank or heal due to the immense pressure it puts on me, I do like the rotation you described. Unlike yourself, for me, the fewer buttons the better, making it more enjoyable. So, is it possible to play SCH as DPS, off-healing when needed? How viable is the actual DPS?
    (0)

  7. #27
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by SailorCeti View Post
    How many buttons total (not including any #This action cannot be assigned to the hotbar.# types)? Also, I'm a little hesitant to mix casting with melee. My reaction time, as you might image, is pretty bad. I like long range, so I can see more of the field and react a little better. Still die a lot, but that can't be helped.
    Im not in game atm but from what I remember you do have a few buttons to press, none of them super fast as it usually goes from hard casting to instant cast, until you fill your ultimate ability, the part that can be considered fast is yes the melee part but I think you only have like five buttons to press, dash, use three abilities and jump back (if you want to) and then ultimate, rinse repeat.
    You of course have time to press all those buttons at your will.

    Summoner is very easy to remember and play now, but unfortunately its a fast class, rarely any hard casts at max levels.

    Another thing I can suggest is healing because the actual damage rotation is pretty much one DOT (damage over time) and then one button spam until someone needs healing which can again be done easily if the party knows what they are doing but you will have to react and adjust to whichever party you get so it will get stressful, I don’t call healing babysitting for nothing xD.

    If you do try healing do not go for AST, pick WHM.

    I suggest reading up on this website: https://www.icy-veins.com/ffxiv/red-...ners-abilities

    They explain everything very throughly.

    Besides public content, ffxiv has a lot of content where you don’t have to feel pressured, exploration, crafting, gathering, questing, you can even unsynchronise old dungeons and trials until you feel comfortable and experiment/learn your classes, take your time and don’t pressure yourself, gaming is supposed to be fun and relaxing.
    (0)

  8. #28
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    880
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    If you don't care about having good DPS, you could always make macros for your combos. Would reduce the amount of buttons greatly.
    (1)

  9. #29
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by SailorCeti View Post
    You lost me after using shift and ctrl. That's already too much. I do fine on my SMN. But even there, I feel there are superfluous abilities.
    If you feel like SMN has a lot of spells to use I really dont know what to tell you, they made SMN an absolute dumbed down class to a point all you have to do is push 5 buttons, if even that
    (2)

  10. #30
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SassyAssassin View Post
    Im not in game atm but from what I remember you do have a few buttons to press, none of them super fast as it usually goes from hard casting to instant cast, until you fill your ultimate ability, the part that can be considered fast is yes the melee part but I think you only have like five buttons to press, dash, use three abilities and jump back (if you want to) and then ultimate, rinse repeat.
    You of course have time to press all those buttons at your will.

    Summoner is very easy to remember and play now, but unfortunately its a fast class, rarely any hard casts at max levels.

    Another thing I can suggest is healing because the actual damage rotation is pretty much one DOT (damage over time) and then one button spam until someone needs healing which can again be done easily if the party knows what they are doing but you will have to react and adjust to whichever party you get so it will get stressful, I don’t call healing babysitting for nothing xD.

    If you do try healing do not go for AST, pick WHM.

    I suggest reading up on this website: https://www.icy-veins.com/ffxiv/red-...ners-abilities

    They explain everything very throughly.

    Besides public content, ffxiv has a lot of content where you don’t have to feel pressured, exploration, crafting, gathering, questing, you can even unsynchronise old dungeons and trials until you feel comfortable and experiment/learn your classes, take your time and don’t pressure yourself, gaming is supposed to be fun and relaxing.
    Actually, read the poster I replied to before you, and my reply. I think it might help in what I'm looking for overall.

    But, in short, I don't heal or tank. Too stressful. However, what they said about SCH seemed interesting, if it can be played as a DPS, off-healing when needed.
    (0)

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