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  1. #1
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    This is the internet, and we don't need to wait for facts or evidence before complaining about something.
    How many times do we have to wait for facts and evidence? We know how much damage jobs deal in aoe

    The only question is how much will be aoe vs single target

    Every ranged job sucks in single target. We already know this

    "Wait and see" for what? Information on this is freely available.
    (4)

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    We even have numbers regarding 4 man instances, with tens of thousands of records on dungeon runs and how jobs perform there.

    The only thing we can "wait and see" on are specific Criterion mechanics. Everything else is known.
    (0)

  3. #3
    Player
    Ibbers's Avatar
    Join Date
    Jun 2022
    Posts
    13
    Character
    Ibelin Reniese
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    My perspective is that because 4man job balance isn’t good, they don’t really have the option to implement tight DPS and heal checks where you can fail even if you do all mechanics correctly and have full uptime.

    What is most likely going to happen is that you will just be tested on your ability to do mechanics. That’s all that matters. Like trash mobs would either tickle the tank or kill them in 1hit depending on if you did the mechanic correctly. Or you might get a 50% damage down for doing mechanics wrongly. This conveniently takes all job imbalances out of the equation. If you do mechs wrong, you either wipe instantly or fail the DPS check from deaths and damage downs. WAR has more self-healing than other tanks? Doesn’t matter, you either take no damage or you get oneshotted. If you do the mechs correctly, you pass. Simple as that. Doesn’t matter what job you play.

    This is also easy to do because 1 person dying in a 4man cuts your group DPS a lot more than 1 person dying in an 8man, and is going to have a much bigger impact than any job imbalance could have. No raise exarcebates this and essentially guarantees a failure upon death.

    In short, I don’t think differences in DPS or healing/mitigation among the jobs is going to matter.
    (1)
    Last edited by Ibbers; 10-06-2022 at 11:55 AM.

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ibbers View Post
    This is also easy to do because 1 person dying in a 4man cuts your group DPS a lot more than 1 person dying in an 8man, and is going to have a much bigger impact than any job imbalance could have. No raise exarcebates this and essentially guarantees a failure upon death.

    In short, I don’t think differences in DPS or healing/mitigation among the jobs is going to matter.
    It'll matter depending on what exactly we're doing in these 4 man savage dungeons. Will bosses have a lot more adds than usual? Will there be very little down time to recover MP between pulls? Will there be more time spent on AoE pulls than single target bosses? Will there be strict time limits to clear the dungeon fast enough? All of these factors do definitely play a role in AoE DPS and healing/mitigation differences. What if there's "Negative perks" that you pick up a long the way that reduces things like healing received or slows MP regen?
    (0)

  5. #5
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    We even have numbers regarding 4 man instances, with tens of thousands of records on dungeon runs and how jobs perform there.

    The only thing we can "wait and see" on are specific Criterion mechanics. Everything else is known.
    I disagree because, as far as damage numbers go, dungeons do not filter out damage padding from DNC and AST etc. So I'm not sure how much of that data is influenced by padding if you get ASTs or DNCs in your roulettes
    (1)

  6. #6
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,254
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    That is another question, during mob parts it is the only part where such skills actually become useful but considering their current design if they are mandated you have a problem.

    If you have a cast that needs to be stunned and you dont have melee to stun it you got issues, considering each class has different form of utility if said skills are required you will further cause group issues.

    Do we have any details on how exactly it ll work because I ve only heard about them through youtube videos and there's no concrete details about the entire dungeons other than small bits like no normal rez
    Only other things YoshiP mentioned was possibly having to prioritize certain mobs to kill cause they may end doing something detrimental and that wall to wall pulls is certain death, about it really...
    (0)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    As things stand, AST and phys ranged will be fairly useless for Savage dungeons. AST being miles behind the other 3 on dungeon dps and physical ranged also being bottom dps in dungeons with no 1% role bonus.

    Apart from that we'll have to wait and see how they design it, but SGE/WAR/SMN/melee of choice will almost certainly be a strong comp.
    (2)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,496
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I see it being SMN and SAM.

    Depending on stun rules it will be SCH or WHM and WAR or PLD.

    I do think these adds will be 1 stun then immune. Honestly these dungeons will expose alot of balancing issues if they are tuned to savage level.
    (1)

  9. #9
    Player

    Join Date
    May 2022
    Posts
    172
    Would be interesting if they made heavy/root an actual useful tool for dungeons though that would make phys ranged a necessity if it is too important, ideally you would want adds or an add that would have something special that could be stopped either by kiting/root+heavy or by consecutive stuns or maybe if you spam sleep?

    I really hope savage dungeons require a bit more than just dps/mechanics, the game desperately needs a good use for utility.
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  10. #10
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    Would be interesting if they made heavy/root an actual useful tool for dungeons
    Hyoton, your time has come!
    (2)

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