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  1. #11
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,231
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    That is another question, during mob parts it is the only part where such skills actually become useful but considering their current design if they are mandated you have a problem.

    If you have a cast that needs to be stunned and you dont have melee to stun it you got issues, considering each class has different form of utility if said skills are required you will further cause group issues.

    Do we have any details on how exactly it ll work because I ve only heard about them through youtube videos and there's no concrete details about the entire dungeons other than small bits like no normal rez
    Only other things YoshiP mentioned was possibly having to prioritize certain mobs to kill cause they may end doing something detrimental and that wall to wall pulls is certain death, about it really...
    (0)

  2. #12
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    As things stand, AST and phys ranged will be fairly useless for Savage dungeons. AST being miles behind the other 3 on dungeon dps and physical ranged also being bottom dps in dungeons with no 1% role bonus.

    Apart from that we'll have to wait and see how they design it, but SGE/WAR/SMN/melee of choice will almost certainly be a strong comp.
    (2)

  3. #13
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    We even have numbers regarding 4 man instances, with tens of thousands of records on dungeon runs and how jobs perform there.

    The only thing we can "wait and see" on are specific Criterion mechanics. Everything else is known.
    I disagree because, as far as damage numbers go, dungeons do not filter out damage padding from DNC and AST etc. So I'm not sure how much of that data is influenced by padding if you get ASTs or DNCs in your roulettes
    (1)

  4. #14
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    That is another question, during mob parts it is the only part where such skills actually become useful but considering their current design if they are mandated you have a problem.

    If you have a cast that needs to be stunned and you dont have melee to stun it you got issues, considering each class has different form of utility if said skills are required you will further cause group issues.

    Do we have any details on how exactly it ll work because I ve only heard about them through youtube videos and there's no concrete details about the entire dungeons other than small bits like no normal rez
    Then you have White Mage which has stun baked into its only AoE spell which could cause problems if AoE-ing is better than killing the dungeon trash one by one. If you don't have a phys ranged to Head Graze the enemy that is starting to cast something but the White Mage Holy spam has caused them to become immune to stun, then yeah.
    (0)

  5. #15
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Oh boy there be no raise. BLM will be the boss on dungeon savage.
    (0)

  6. #16
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zarkovitch View Post
    Oh boy there be no raise. BLM will be the boss on dungeon savage.
    I don't think so. SMN does much more AoE damage than BLM now, and BLM takes a lot of time to set up and execute High Fire II and Flares. BLM also can't move much so if the adds do a lot of AoEs around far party members, they'll be a poor pick. Especially since Foul is so bad now at AoE.
    (0)

  7. #17
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,386
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I see it being SMN and SAM.

    Depending on stun rules it will be SCH or WHM and WAR or PLD.

    I do think these adds will be 1 stun then immune. Honestly these dungeons will expose alot of balancing issues if they are tuned to savage level.
    (1)

  8. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,558
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mithron View Post
    I don't think so. SMN does much more AoE damage than BLM now, and BLM takes a lot of time to set up and execute High Fire II and Flares. BLM also can't move much so if the adds do a lot of AoEs around far party members, they'll be a poor pick. Especially since Foul is so bad now at AoE.
    This is very true.

    While RDM and BLM aoe isn't bad, they do have lower points such as not having Triple available as a BLM or building Mana as RDM... But SMN has consistent high aoe through all of their rotation... maybe Ifrit being a brief lower point.

    Something that grinds my gears as a RDM player is how Manafication is not able to cover 3x Enchanted Moulinets. We need to fire off a few Veraero/Thunder/Impact before being able to pull the big bulk of the Aoe. I just pray that the tank is AoEing while they pull and run to the last wall point so I can fire a few of those before the party starts bursting the mobs.

    Depending whether or not Sleep works, and if it' useful to actually CC with it, BLM can be a huge asset, being able to pair triple with Sleep. Also WHM with Holy being such a strong mitigation.
    (1)
    Last edited by Raikai; 10-10-2022 at 03:53 AM.

  9. #19
    Player

    Join Date
    May 2022
    Posts
    172
    Would be interesting if they made heavy/root an actual useful tool for dungeons though that would make phys ranged a necessity if it is too important, ideally you would want adds or an add that would have something special that could be stopped either by kiting/root+heavy or by consecutive stuns or maybe if you spam sleep?

    I really hope savage dungeons require a bit more than just dps/mechanics, the game desperately needs a good use for utility.
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  10. #20
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    Would be interesting if they made heavy/root an actual useful tool for dungeons
    Hyoton, your time has come!
    (2)

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