Makes me eager to get to my ShB replay because I could swear the implication was "if you pass the test I'll invite you aboard team ascian. If you refuse the invite, well its a shame but I'll kill you anyway."




Makes me eager to get to my ShB replay because I could swear the implication was "if you pass the test I'll invite you aboard team ascian. If you refuse the invite, well its a shame but I'll kill you anyway."
Replaying it right now
He definitely does not give such an ultimatum, from the beginning he is quite honest, he knows you are part of Azem's soul and that makes him decide reaching out in the POSSIBILITY that common ground/"a path of less tragedy" exists had you proven powerful enough to contain the light. Now how that could lead to a new path is the question of this thread, had you proven you are equal to him even sundered shows little, after all Zenos with factory made echo made Elidibus run away, and considering Emet in the first says he has taken the body of some rando and made it into himself he is also subject to the same weakening effect as elidibus taking the body of Zenos so I cant imagine their power level is that different.
Like I feel there is something more than "Oh you are just as powerful, ok we might find a way to work together" because such a thought leads to nowhere, allying with someone equally powerful does not unlock new possibilities unless Azem is that special.
Had no common path been found he would of course kill you as he says, but the choice was never "Join or die"
Regarding the notion that the shards still need to be rejoined even if the original ancients are reborn, I just kinda realized something, Ardbert was dead and was easily able to rejoin with us, considering how utterly mortal sundered are, what stops the unsundered from just waiting them to die and then just rejoining with each when once they are dead.
The inevitable death due to the mortal nature of the sundered is an easy escape if it is possible. After all what is easier, to orchestrate hundred year plans to achieve multiple calamities or just slowly rejoining each sundered ascian when their sundered pieces in each shard dies.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
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