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  1. #12
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by GreyJorildyn View Post
    The Curtana does not need Enmity on it. It's a damn good weapon just the way it is.

    You could argue that the increased spirit within damage is a straight up enmity boost every 60s anyway. Think about it for awhile.
    Aye I think some are missing some of the finer points to the finished product.

    +40 Acc= Allows you to equip STR/MND/VIT Rings instead of Electrum, and trade out Acc Materia on hands for STR/MND/Atk/Block or whatever meaning bigger potential damage and negation overall. Not to mention the better Acc also means you have better hit% contributing to bigger damage numbers over time but also more hate over time.
    +120 HP= Bigger safety net for oh shit moments, better potential Spirits Within Damage.
    +15 Healing Pot.= Heal better, pretty underwhelming overall but still useful to us.
    Increase Spirits Damage= As Grey said, Increased damage means more Enmity for us especially worked off a combo.
    +Base Damage= People underestimate just how significant the base damage of a weapon can vastly increase damage, +17 over Ifrit's Blade is astronomical and other weapons (save the bow) roughly get 10 or less base damage over their Ifrit counterparts. This will have quite an astonishing effect on the amount of damage we will be able to produce which in turn equals much greater Enmity overall.

    As for the Shield it itself is solid, who's going to argue any sort of MP restoration and the +25 Defense, better block rate, and better block is just gravy for us in general.

    Summed up I think SE went the right route when designing this blade for us, many have argued that most of our hate comes from abilities, but often ignore that our damage output has a significant part in it too (when coped with combo's mind you). With the Curtana tackling most of the more immediate DD issues it makes an excellent standalone weapon, in turn it allows us to be more flexible with our setups and if we so choose we could spec our defensive set without worrying about the offensive as much, or allow us to be just that much more offensive if we choose to take the damage dealing route (which PLD IS equipped to do so, however low damage weapons and lower STR/MND does set us back in comparison to dedicated jobs.)
    (1)
    Last edited by SwordCoheir; 06-09-2012 at 11:50 PM.

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