I usually pop it about 3/4 through the final boss fight if no one else has used it.
I usually pop it about 3/4 through the final boss fight if no one else has used it.
Can only speak for myself here, but past experience has made me very wary of using LB at any point other than this. And it's basically a byproduct of the experience of being told off by other team members for using it/"wasting it" at any point other than that.
Using it so late that it doesnt even go off anymore because the boss is dead already is objectivly wasting it. As is not using it at all. The best ways to use it in a dungeon is to ranged LB a trashpull but if no one does that then it's free for all. Especially in low level dungeons I have been using tank LB1 on trash pulls if no ranged uses it. For 8 player content the safest way is to keep it for healer lb3 incase something goes extremely wrong but realistically LB is never required to clear except for very specific instances of tank lb3. But in normal mode those fights give you something to fill up all 3 bars instantly right before. The little add in the final story trial in 6.0 for example gives you instant LB3.
Totally agree - but again, some players clearly don't and expect it to be reserved for use against the final boss when said boss' health is very low.Using it so late that it doesnt even go off anymore because the boss is dead already is objectivly wasting it. As is not using it at all. The best ways to use it in a dungeon is to ranged LB a trashpull but if no one does that then it's free for all. Especially in low level dungeons I have been using tank LB1 on trash pulls if no ranged uses it. For 8 player content the safest way is to keep it for healer lb3 incase something goes extremely wrong but realistically LB is never required to clear except for very specific instances of tank lb3. But in normal mode those fights give you something to fill up all 3 bars instantly right before. The little add in the final story trial in 6.0 for example gives you instant LB3.
And again, having been told off for using it "too soon" a few times means I'm rarely ever the player in the team who uses it at all.
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The time I respect that mentality is in 8/24-man content where the reward for using the LB is so small vs the risk of people not doing a mechanic and nearly wiping the group. Healer LB rules all in those cases.
That doesn't apply in 4-man content and doesn't apply in 8-man content with enrage where you likely won't clear if you needed healer LB.
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