Melee LB 1 is often a DMG loss.
Range/caster LB 1 on a group larger then 3 is more DMG then a melee LB on a boss.
Range/caster LB 1 on a wall to wall pull is always the best DMG option.
Melee LB 1 is often a DMG loss.
Range/caster LB 1 on a group larger then 3 is more DMG then a melee LB on a boss.
Range/caster LB 1 on a wall to wall pull is always the best DMG option.
Last edited by Curisu; 10-07-2022 at 06:05 PM.
Can only speak for myself here, but past experience has made me very wary of using LB at any point other than this. And it's basically a byproduct of the experience of being told off by other team members for using it/"wasting it" at any point other than that.
Using it so late that it doesnt even go off anymore because the boss is dead already is objectivly wasting it. As is not using it at all. The best ways to use it in a dungeon is to ranged LB a trashpull but if no one does that then it's free for all. Especially in low level dungeons I have been using tank LB1 on trash pulls if no ranged uses it. For 8 player content the safest way is to keep it for healer lb3 incase something goes extremely wrong but realistically LB is never required to clear except for very specific instances of tank lb3. But in normal mode those fights give you something to fill up all 3 bars instantly right before. The little add in the final story trial in 6.0 for example gives you instant LB3.
Totally agree - but again, some players clearly don't and expect it to be reserved for use against the final boss when said boss' health is very low.Using it so late that it doesnt even go off anymore because the boss is dead already is objectivly wasting it. As is not using it at all. The best ways to use it in a dungeon is to ranged LB a trashpull but if no one does that then it's free for all. Especially in low level dungeons I have been using tank LB1 on trash pulls if no ranged uses it. For 8 player content the safest way is to keep it for healer lb3 incase something goes extremely wrong but realistically LB is never required to clear except for very specific instances of tank lb3. But in normal mode those fights give you something to fill up all 3 bars instantly right before. The little add in the final story trial in 6.0 for example gives you instant LB3.
And again, having been told off for using it "too soon" a few times means I'm rarely ever the player in the team who uses it at all.
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The time I respect that mentality is in 8/24-man content where the reward for using the LB is so small vs the risk of people not doing a mechanic and nearly wiping the group. Healer LB rules all in those cases.
That doesn't apply in 4-man content and doesn't apply in 8-man content with enrage where you likely won't clear if you needed healer LB.
Alisaie would like to know their locations.
*Sees Alisaie use a fully-charged LB when it's up again. And be one of the people to actually use the LB to do damage worth it.
Last edited by RokkuEkkusu; 10-08-2022 at 04:54 AM.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
I use it on adds mostly if we have 2 ranged. Sometimes it makes people angry which is a bonus![]()
If you remove the limit break meter from the UI the limit break problem is solved.There is a limit break problem in the DF. I don't know if the Dps' are ignorant or just totally blind, how can you not want a faster end to a boss fight? Dps, are more interested in the treasure chests than a mob fight when healer and tanks are engaged in battle fighting their asses off. I've been in five consecutive DF and not even once was a LB even thought of. The only time I know a LB will be used is if I ask for it at the start of the fight. Something has to be done about it. Seriously yours, healers and tanks.
Let the tank use the limit break.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
Tank LB is almost never worth using in normal content and when it’s required you will always have it. They design around misuse with the LB being granted right before hand with nothing DPS can lemming it on.
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