They really need to give a Single Target LB for Ranged DPS, I don't think its very fair to them their Damage Output is less than a Melee.
They really need to give a Single Target LB for Ranged DPS, I don't think its very fair to them their Damage Output is less than a Melee.
Given how much SE loves balance, just make the LB similar to many of the capstone damage abilities that many jobs have. Give the LB a very high potency for the first target and steeply diminishing returns for all other targets. Then it won't matter who uses it.
By the way: Why are so many waiting until they can finish off the boss with the LB. Overhealing is bad but somehow Overdpsing is not? We could have finished faster!
Will put you on ignore if you can't form a logical argument but argue nonetheless
I would love a FFIX "Trance" style limit break system over what we have currently. What we have currently isn't engaging at all, it's a fire and forget button.
Tanks don't use theirs unless there's a dedicated group wipe mechanic
Healers rarely get to use theirs unless sh!t has hit the fan.
Ranged DPS don't use theirs on bosses.
This is why I loved the concept of the Ungarmax exploit, it gave healers a meaningful group buff limit break. Hell, they could even make healer LB 1 or LB 2 a group buff and make the LB3 the raise, because LB1 and LB2 on healers (as well as tanks) is effectively pointless.
Except that nobody "moaned" for homogenziation because balance is possible without it.
In fact balance is the worst it's been in a long time with the homogenization and strict 2min bursts that nobody likes. Don't blame the people that asked for better balance in some areas for SE reacting by homogenizing everything and making balance worse. That was SE's decision and obviously a very stupid one. It was neither the players' decision nor what they asked for.
The balance of the game honestly isn't terrible right now. There's really only like 4 jobs out of the 19 that are kind of out there with their design issues. Can't expect perfect balance or design with that many jobs to balance.Except that nobody "moaned" for homogenziation because balance is possible without it.
In fact balance is the worst it's been in a long time with the homogenization and strict 2min bursts that nobody likes. Don't blame the people that asked for better balance in some areas for SE reacting by homogenizing everything and making balance worse. That was SE's decision and obviously a very stupid one. It was neither the players' decision nor what they asked for.
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