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Thread: Level squish?

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  1. #1
    Player
    Videra's Avatar
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    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Ideally, I think a level squish back to 50 would be a very good idea. But I forsee them stopping at 99 or just not stopping.
    (0)

  2. #2
    Player
    Kes13a's Avatar
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    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I tend to be against a "level squish"

    mainly because it feels like you suddenly didnt put in all the time it took to get to the higher level. stat squish I can understand and dont mind, but taking away levels I have earned is a harder thing to wrap my brain around. its likely just me, but I seriously hated it when WoW did it, and was the final nail in that particular coffin for me. to me, it felt like they had taken away the final indicator that I had put any time into the game at all.

    years ago I played Anarchy Online, max level was I think 220 or something, but gave you something to go for. never reached it, but I think was an incentive in some ways that a level squish promptly removes.
    (1)

  3. #3
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    Quote Originally Posted by Kes13a View Post
    I tend to be against a "level squish"

    mainly because it feels like you suddenly didnt put in all the time it took to get to the higher level. stat squish I can understand and dont mind, but taking away levels I have earned is a harder thing to wrap my brain around. its likely just me, but I seriously hated it when WoW did it, and was the final nail in that particular coffin for me. to me, it felt like they had taken away the final indicator that I had put any time into the game at all.

    years ago I played Anarchy Online, max level was I think 220 or something, but gave you something to go for. never reached it, but I think was an incentive in some ways that a level squish promptly removes.
    My biggest fear with a level squish is it making it harder to solo older content, or it breaking it.
    (0)

  4. #4
    Player
    bubblesbutternut's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Bubbles Butternuts
    World
    Ixion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AnnaUK View Post
    My biggest fear with a level squish is it making it harder to solo older content, or it breaking it.
    they nerf all the mobs at the same time when they do a level squish and honeslty it made doing arr,hw way more easy after they did it its only a matter of if they do the number crunching right and since i would say its the jp team that will be doing it we can rely on them doing the job right
    (1)

  5. #5
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by bubblesbutternut View Post
    they nerf all the mobs at the same time when they do a level squish and honeslty it made doing arr,hw way more easy after they did it its only a matter of if they do the number crunching right and since i would say its the jp team that will be doing it we can rely on them doing the job right
    It was as if when they did the stat squish, they rounded up for player stats and rounded down all mob stats. The end result is older content is easier. In the greater scheme of things, it doesn't really matter. The playerbase isn't running Coil of Bahamut synced which should be easier to do now. Older content being a little unbalanced isn't a big deal, in this player's opinion. They do a good job keeping no content balanced.
    (0)

  6. #6
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,328
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    A level squish works in WoW because all they want you to play is the newest content. FFXIV has a massive story that is spread across all those levels, and they want you to play through all of it. Imagine having to go through all of ARR and be level 30. that would be so awful. ARR is slow as it is.
    (4)

  7. #7
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    I LOATHE level and stat squishes. I consider them to be an indicator of poor game design. They also make me feel as though all the progress I have previously made was literally wasted. It's the primary reason why I left WoW and never looked back.
    (6)

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I don't really understand the point of a level squish. The game works the same no matter which number the UI shows.
    (1)

  9. #9
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinha View Post
    I don't really understand the point of a level squish. The game works the same no matter which number the UI shows.
    I believe it is because people are getting less and less overall skills in ARR/HW levels and being level 50-60, it feels like that character should have more. If ARR ended at 25 and HW at 30, it wouldn't feel so bad.

    SB: 35; ShB: 40; EW: 45; Next expac: 50

    But you are right, it's really just a feeling thing. Gaining a level would be a much bigger deal, but it could cause problems on SE's end. They would have to change the level requirements and ilvls on everything. On the other hand, if leveling feels empty, it might discourage some people from playing. Leveling to 50 also sounds less daunting to a new player than leveling to 100.

    Leveling dungeons are currently X1, X3, X5, X7 and X9. They would have to be X(0 or 5), X(1 or 6), X(2 or 7), X(3 or8), and X(4 or 9). Dusk Vigil (51) would become 25. Sohm Al (53) would become 26. All quests would have to round down. It sounds like a nightmare to change everything.
    (0)

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    I don't really understand the point of a level squish. The game works the same no matter which number the UI shows.
    Constantly elevating numbers eventually strains the game's ability to actually process it. WoW started running into the problem before their first stat squish.
    (2)

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