Ideally, I think a level squish back to 50 would be a very good idea. But I forsee them stopping at 99 or just not stopping.
Ideally, I think a level squish back to 50 would be a very good idea. But I forsee them stopping at 99 or just not stopping.
I tend to be against a "level squish"
mainly because it feels like you suddenly didnt put in all the time it took to get to the higher level. stat squish I can understand and dont mind, but taking away levels I have earned is a harder thing to wrap my brain around. its likely just me, but I seriously hated it when WoW did it, and was the final nail in that particular coffin for me. to me, it felt like they had taken away the final indicator that I had put any time into the game at all.
years ago I played Anarchy Online, max level was I think 220 or something, but gave you something to go for. never reached it, but I think was an incentive in some ways that a level squish promptly removes.
My biggest fear with a level squish is it making it harder to solo older content, or it breaking it.I tend to be against a "level squish"
mainly because it feels like you suddenly didnt put in all the time it took to get to the higher level. stat squish I can understand and dont mind, but taking away levels I have earned is a harder thing to wrap my brain around. its likely just me, but I seriously hated it when WoW did it, and was the final nail in that particular coffin for me. to me, it felt like they had taken away the final indicator that I had put any time into the game at all.
years ago I played Anarchy Online, max level was I think 220 or something, but gave you something to go for. never reached it, but I think was an incentive in some ways that a level squish promptly removes.
they nerf all the mobs at the same time when they do a level squish and honeslty it made doing arr,hw way more easy after they did it its only a matter of if they do the number crunching right and since i would say its the jp team that will be doing it we can rely on them doing the job right
It was as if when they did the stat squish, they rounded up for player stats and rounded down all mob stats. The end result is older content is easier. In the greater scheme of things, it doesn't really matter. The playerbase isn't running Coil of Bahamut synced which should be easier to do now. Older content being a little unbalanced isn't a big deal, in this player's opinion. They do a good job keeping no content balanced.they nerf all the mobs at the same time when they do a level squish and honeslty it made doing arr,hw way more easy after they did it its only a matter of if they do the number crunching right and since i would say its the jp team that will be doing it we can rely on them doing the job right
A level squish works in WoW because all they want you to play is the newest content. FFXIV has a massive story that is spread across all those levels, and they want you to play through all of it. Imagine having to go through all of ARR and be level 30. that would be so awful. ARR is slow as it is.
I LOATHE level and stat squishes. I consider them to be an indicator of poor game design. They also make me feel as though all the progress I have previously made was literally wasted. It's the primary reason why I left WoW and never looked back.
I don't really understand the point of a level squish. The game works the same no matter which number the UI shows.
I believe it is because people are getting less and less overall skills in ARR/HW levels and being level 50-60, it feels like that character should have more. If ARR ended at 25 and HW at 30, it wouldn't feel so bad.
SB: 35; ShB: 40; EW: 45; Next expac: 50
But you are right, it's really just a feeling thing. Gaining a level would be a much bigger deal, but it could cause problems on SE's end. They would have to change the level requirements and ilvls on everything. On the other hand, if leveling feels empty, it might discourage some people from playing. Leveling to 50 also sounds less daunting to a new player than leveling to 100.
Leveling dungeons are currently X1, X3, X5, X7 and X9. They would have to be X(0 or 5), X(1 or 6), X(2 or 7), X(3 or8), and X(4 or 9). Dusk Vigil (51) would become 25. Sohm Al (53) would become 26. All quests would have to round down. It sounds like a nightmare to change everything.
Constantly elevating numbers eventually strains the game's ability to actually process it. WoW started running into the problem before their first stat squish.
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