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Thread: Level squish?

  1. #31
    Player
    bubblesbutternut's Avatar
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    Sep 2015
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    31
    Character
    Bubbles Butternuts
    World
    Ixion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    How does that have anything to do with WHM’s atrocious levelling curve
    because it is on topic changing skills to be lower level has nothing to do with the topic at hand
    main topic of op is will they reduce the level cap

    my first post in the forum explained why there would be a level cap or an item cap
    and the second post was explaining in further detail that even changing the level cap would not in the grand scheme of things change much other than making easier for devs to have cleaner code and be faster for them to add new gear

    lower skill levels to adjust for oh i dont have this skill compared to another class has nothing to do with the actual topic at hand
    (0)

  2. #32
    Player
    Limecat's Avatar
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    Dec 2012
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    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I feel like the Lv99 thing is far too baked into SE's image for them to ever consider changing that. I won't say further upgrades will take the exact same form as XI's, but I do expect similar design philosophies to come into play.
    (1)

  3. #33
    Player
    Zsolen's Avatar
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    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    How did this play out in XI over the years?
    (0)
    Last edited by Zsolen; 10-04-2022 at 11:51 PM.

  4. #34
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    They must have some sort of plan in the works since they've strongly hinted that their goal for the future is for new players to jump directly into the new story arc being developed for 7.0 instead of being forced to go through the 1-90 MSQ first (though that would remain an option).

    It might be a secondary leveling path. 2.0 to 6.0 (or 6.55) would be its own leveling path with 7.0 (or 6.1) onward a second leveling path.

    I expect they'll have some sort of announcement at the next FanFests for how things will work in 7.0.
    (1)

  5. #35
    Player
    Floortank's Avatar
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    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deveryn View Post
    FFXI stopped at 99 and went to a master level system. EQ2 has done similar.

    They won't squish levels, but they'll probably look into a way to make it easier for people to get from start to finish.
    Master level system, job level system, and item level gear system in FFXI's endgame all calculate your level up past 99, they just do so invisibly. It is worked into the calculations of the game against mob levels that sit at 130+ that you would by no means be able to fight at 99 under any circumstance.

    It still has a level system, you just don't level up anymore. You get your level ups from gear and extremely tiny master / job level increments at 99.
    (3)

  6. #36
    Player
    AnnaUK's Avatar
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    May 2019
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    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    Quote Originally Posted by Kes13a View Post
    I tend to be against a "level squish"

    mainly because it feels like you suddenly didnt put in all the time it took to get to the higher level. stat squish I can understand and dont mind, but taking away levels I have earned is a harder thing to wrap my brain around. its likely just me, but I seriously hated it when WoW did it, and was the final nail in that particular coffin for me. to me, it felt like they had taken away the final indicator that I had put any time into the game at all.

    years ago I played Anarchy Online, max level was I think 220 or something, but gave you something to go for. never reached it, but I think was an incentive in some ways that a level squish promptly removes.
    My biggest fear with a level squish is it making it harder to solo older content, or it breaking it.
    (0)

  7. #37
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
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    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    Quote Originally Posted by Zsolen View Post
    10 levels from every expac and you are sooner back to the original problem
    I'd love to see a system like ESO - champion points that are account wide.
    (0)

  8. #38
    Player
    Tiramu's Avatar
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    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    I'd prefer them to just keep going past lv99 so we end up with a lv150 cap or something. But as has been pointed out, depends what the mechanics can do and what affects adjusting the stat curve would have on other content.
    (0)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  9. #39
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    Do you really think a new player will want to get through 150 levels not only on one job but many?

    It's even worse being stuck in story and being max level way before the main msq is over... just feels bad.
    (0)

  10. #40
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AnnaUK View Post
    Do you really think a new player will want to get through 150 levels not only on one job but many?

    It's even worse being stuck in story and being max level way before the main msq is over... just feels bad.
    Oh yeah I think that level ceiling would be too much for a game that encourages playing all jobs. Having newcomers see such a high cap would be so discouraging (and prompt them to buy job skips...oh dear, I can see where this can go).

    I rather have them stop at lv.99 like in FFXI and introduce some sort of secondary progression system that. The old school rpg enthusiast in me would like to bring back a point allocation system.
    (1)

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