



How does that have anything to do with WHM’s atrocious levelling curvesorry but wrong but i get were you are coming from
lets say for example
the level cap is 30
the your item level is 40 at this point and your main hand does 50 damage
mob health is 500
move to 5 expansions later the
the level cap is still 30
the your item level is 400 at this point and your main hand does 500 damage
mob health is 5000
the number crunch squish they did in everything was due to a server issue struggling to keep up with the amount of data being passed
because it is on topic changing skills to be lower level has nothing to do with the topic at hand
main topic of op is will they reduce the level cap
my first post in the forum explained why there would be a level cap or an item cap
and the second post was explaining in further detail that even changing the level cap would not in the grand scheme of things change much other than making easier for devs to have cleaner code and be faster for them to add new gear
lower skill levels to adjust for oh i dont have this skill compared to another class has nothing to do with the actual topic at hand
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


