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Thread: Level squish?

  1. #21
    Player
    TheMightyMollusk's Avatar
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    May 2018
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    Iyami Galvayra
    World
    Cactuar
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    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    I don't really understand the point of a level squish. The game works the same no matter which number the UI shows.
    Constantly elevating numbers eventually strains the game's ability to actually process it. WoW started running into the problem before their first stat squish.
    (2)

  2. #22
    Player
    Shibi's Avatar
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    Aug 2013
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    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    The levels are pretty meaningless. It's way too easy to reach level 90 before you leave HW now. So the dopamine hit of a ding and new spells has been trivialised into nothing (this one is a huge driver for me, I love to ding)
    (1)
    やはり、お前は……笑顔が……イイ

  3. #23
    Player
    Reinha's Avatar
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    Mar 2015
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    Finland
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    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The reason a level squish could be needed is because new players look at the max level for the game they are playing and see that they need to climb over 100 levels and eventually it looks to steep so they just quit. This is already a problem because of the amount of story to get through and having the level cap give this impression of being too steep as well is not going to help.
    The length of the story doesn't change even if they squished levels. An enormous job to change every level based system in the game for the sake of perceptions? I don't think that's realistic. Without the story gating they could just introduce leveling buffs that let someone gain 3-5 levels per day. The number of levels doesn't matter.
    (0)

  4. #24
    Player
    Reinha's Avatar
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    Mar 2015
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    Finland
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    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Constantly elevating numbers eventually strains the game's ability to actually process it. WoW started running into the problem before their first stat squish.
    I was talking about level squish, not stat squish.
    (0)

  5. #25
    Player
    bubblesbutternut's Avatar
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    Sep 2015
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    31
    Character
    Bubbles Butternuts
    World
    Ixion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AnnaUK View Post
    Do you think this will ever happen, or will they keep sticking another 10 levels on every expac?
    depends on the engine they use and because it is an online game with servers overlapping each other, to help fix some of the issues with the overwhelming amount of information that was being issue to the x player to the server and server to x player,
    examples of fixes
    reducing hp of x player
    reducing hp of x mobs
    reducing dps numbers of x player
    reducing dps numbers of x mob
    reducing items drop for x player
    rudcing item drop by x mob
    to make dungeons smoother for example they removed exp and items and i think items aswell, this is reduce the amount of information being passed from x player to the server and the server to the player making the instance smoother for the player and server
    the entire game got this not just the player the reasons are are of course if you squish the player you must also squish the ai and they did so accordingly.
    will they do this again in the future it honestly depends will they have to will they have enough servers to compensate for the amount of information being passed, will the game engine be able to handle it.
    will the game run still be a mmo before they have to do another full squish who knows,will ffxiv still retain that amount of players for them to consider such a thing who knows

    in all honestly to speculate now as a player would not matter to much other than to let the devs know we are concerned about server performance in the future
    this would be more up to the dev team to speculate over because they have the resources the numbers the hardware and the software they are the ones that will have to decide in the future if it ever gets to the point again were they have to do such a thing

    also after thought Reinha does have a fair point level squish would not matter to much in the grand scheme of things the item level will still continue to go up and up so the numbers of damage from x mob or x player will still continue to go higher and higher
    the only thing i would say it would maybe cleaner in the coding and more easy to set x item level to x player level so they can get the job done faster and cleaner
    (0)
    Last edited by bubblesbutternut; 10-04-2022 at 05:38 AM.

  6. #26
    Player
    TheMightyMollusk's Avatar
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    May 2018
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    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    I was talking about level squish, not stat squish.
    Tell me how you gain stats again.
    (1)

  7. #27
    Player
    BaconBits's Avatar
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    Mar 2019
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    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Supersnow845 View Post
    I think more than a level squish they need to seriously reconsider when skills are given at what level

    Why do 5 classes have no AOE at level 40, why does WHM not get its class gimmick until 74, why does SCH lose abilities upon changing to SCH, why does DRG’s rotation not fill itself out till about 76, why does RDM have no AOE gauge spender at level 50, why does DRK not get TBN till level 70 the list goes on and on

    Fix when skills are actually obtained by classes and I think a level squish becomes kinda unneeded
    WHM with a single ogcd heal at level 50 on a 3 minute cooldown looking like an absolute fool.

    Like good lord, at least move Tetragrammaton down to level 30. You know, the same level as AST's Essential Dignity which not only increases in potency the lower the target's health is but also has a lower cooldown? Someone please make this make sense.
    (1)

  8. #28
    Player
    bubblesbutternut's Avatar
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    Sep 2015
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    31
    Character
    Bubbles Butternuts
    World
    Ixion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BaconBits View Post
    WHM with a single ogcd heal at level 50 on a 3 minute cooldown looking like an absolute fool.

    Like good lord, at least move Tetragrammaton down to level 30. You know, the same level as AST's Essential Dignity which not only increases in potency the lower the target's health is but also has a lower cooldown? Someone please make this make sense.
    sorry but wrong but i get were you are coming from
    lets say for example
    the level cap is 30
    the your item level is 40 at this point and your main hand does 50 damage
    mob health is 500

    move to 5 expansions later the

    the level cap is still 30
    the your item level is 400 at this point and your main hand does 500 damage
    mob health is 5000

    the number crunch squish they did in everything was due to a server issue struggling to keep up with the amount of data being passed
    (0)

  9. #29
    Player
    Reinha's Avatar
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    Finland
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    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Tell me how you gain stats again.
    Tell me what difference it makes if your level is 50 in the UI but you have the stats you have now.
    (0)

  10. #30
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by bubblesbutternut View Post
    sorry but wrong but i get were you are coming from
    lets say for example
    the level cap is 30
    the your item level is 40 at this point and your main hand does 50 damage
    mob health is 500

    move to 5 expansions later the

    the level cap is still 30
    the your item level is 400 at this point and your main hand does 500 damage
    mob health is 5000

    the number crunch squish they did in everything was due to a server issue struggling to keep up with the amount of data being passed
    How does that have anything to do with WHM’s atrocious levelling curve
    (3)

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