I don't really understand the point of a level squish. The game works the same no matter which number the UI shows.
I don't really understand the point of a level squish. The game works the same no matter which number the UI shows.
I believe it is because people are getting less and less overall skills in ARR/HW levels and being level 50-60, it feels like that character should have more. If ARR ended at 25 and HW at 30, it wouldn't feel so bad.
SB: 35; ShB: 40; EW: 45; Next expac: 50
But you are right, it's really just a feeling thing. Gaining a level would be a much bigger deal, but it could cause problems on SE's end. They would have to change the level requirements and ilvls on everything. On the other hand, if leveling feels empty, it might discourage some people from playing. Leveling to 50 also sounds less daunting to a new player than leveling to 100.
Leveling dungeons are currently X1, X3, X5, X7 and X9. They would have to be X(0 or 5), X(1 or 6), X(2 or 7), X(3 or8), and X(4 or 9). Dusk Vigil (51) would become 25. Sohm Al (53) would become 26. All quests would have to round down. It sounds like a nightmare to change everything.
Constantly elevating numbers eventually strains the game's ability to actually process it. WoW started running into the problem before their first stat squish.
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