Do you think this will ever happen, or will they keep sticking another 10 levels on every expac?
Do you think this will ever happen, or will they keep sticking another 10 levels on every expac?
I think more than a level squish they need to seriously reconsider when skills are given at what level
Why do 5 classes have no AOE at level 40, why does WHM not get its class gimmick until 74, why does SCH lose abilities upon changing to SCH, why does DRG’s rotation not fill itself out till about 76, why does RDM have no AOE gauge spender at level 50, why does DRK not get TBN till level 70 the list goes on and on
Fix when skills are actually obtained by classes and I think a level squish becomes kinda unneeded
I'm looking forward to 5 years later when we have like 4 abilities at level 50.
Don’t worry square will find a way to delete a skill you get at a low level just to give it back to you at a high level so you feel like you are making progress
Who remembers divine seal cough temperance cough
They alteadydid a stat squish, there's no need to do a level squish on top of that.
FFXI stopped at 99 and went to a master level system. EQ2 has done similar.
They won't squish levels, but they'll probably look into a way to make it easier for people to get from start to finish.
I'd like to see skip options available in game if you have at least one character that has done the content before. You'd have to be the correct level to skip an expansion. They can't be that against it when the store offers it.
I think if we get to a point where we have 120 levels that will be too much for new players.
I don't think they would do this as that would get people to stop paying for the level skip. I do hope we either stop at 99 or 100 and then truly start in a horizontal progression.
Unless it's causing issues with data or computations (like the pre-squish stats were actually hitting the limit of what the system could comprehend) then I think a level squish would create too much confusion for minimal gain. An ilevel squish is somewhat more likely – perhaps to flatten down the layers of gear at each endgame level.
I don't think there's any need to offer skips on a new character when you get so much EXP from quests, but armoury bonus for second jobs could be higher, especially below level 50 where the longer it takes you to level up, the more times you have to drag everyone back down to your level in roulettes.
The skips would be more for the story than leveling. Even with the ARR squish, there's a lot people have to go through and that's getting bigger and bigger. I'm pretty sure Yoshi acknowledged this somewhere in the last month or two.Unless it's causing issues with data or computations (like the pre-squish stats were actually hitting the limit of what the system could comprehend) then I think a level squish would create too much confusion for minimal gain. An ilevel squish is somewhat more likely – perhaps to flatten down the layers of gear at each endgame level.
I don't think there's any need to offer skips on a new character when you get so much EXP from quests, but armoury bonus for second jobs could be higher, especially below level 50 where the longer it takes you to level up, the more times you have to drag everyone back down to your level in roulettes.
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