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スレッド: Level squish?

  1. #1
    Player
    AnnaUK's Avatar
    登録日
    2019/05/02
    投稿
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    踊り子 Lv 81

    Level squish?

    Do you think this will ever happen, or will they keep sticking another 10 levels on every expac?
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    登録日
    2021/08/15
    Location
    Gridania
    投稿
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    学者 Lv 100
    I think more than a level squish they need to seriously reconsider when skills are given at what level

    Why do 5 classes have no AOE at level 40, why does WHM not get its class gimmick until 74, why does SCH lose abilities upon changing to SCH, why does DRG’s rotation not fill itself out till about 76, why does RDM have no AOE gauge spender at level 50, why does DRK not get TBN till level 70 the list goes on and on

    Fix when skills are actually obtained by classes and I think a level squish becomes kinda unneeded
    (29)

  3. #3
    Player
    Azuri's Avatar
    登録日
    2021/12/17
    投稿
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    赤魔道士 Lv 90
    I'm looking forward to 5 years later when we have like 4 abilities at level 50.
    (9)

  4. #4
    Player
    Supersnow845's Avatar
    登録日
    2021/08/15
    Location
    Gridania
    投稿
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    学者 Lv 100
    Quote 引用元:Azuri 投稿を閲覧
    I'm looking forward to 5 years later when we have like 4 abilities at level 50.
    Don’t worry square will find a way to delete a skill you get at a low level just to give it back to you at a high level so you feel like you are making progress

    Who remembers divine seal cough temperance cough
    (10)

  5. #5
    Player Seraphor's Avatar
    登録日
    2018/02/10
    投稿
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    ガンブレイカー Lv 100
    They alteadydid a stat squish, there's no need to do a level squish on top of that.
    (3)

  6. #6
    Player Deveryn's Avatar
    登録日
    2020/08/04
    投稿
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    召喚士 Lv 100
    FFXI stopped at 99 and went to a master level system. EQ2 has done similar.

    They won't squish levels, but they'll probably look into a way to make it easier for people to get from start to finish.
    (2)

  7. #7
    Player
    AnnaUK's Avatar
    登録日
    2019/05/02
    投稿
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    踊り子 Lv 81
    I'd like to see skip options available in game if you have at least one character that has done the content before. You'd have to be the correct level to skip an expansion. They can't be that against it when the store offers it.

    I think if we get to a point where we have 120 levels that will be too much for new players.
    (1)

  8. #8
    Player
    SannaR's Avatar
    登録日
    2018/02/05
    投稿
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    白魔道士 Lv 100
    I don't think they would do this as that would get people to stop paying for the level skip. I do hope we either stop at 99 or 100 and then truly start in a horizontal progression.
    (7)

  9. #9
    Player
    Iscah's Avatar
    登録日
    2017/11/01
    投稿
    14,061
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    召喚士 Lv 90
    Unless it's causing issues with data or computations (like the pre-squish stats were actually hitting the limit of what the system could comprehend) then I think a level squish would create too much confusion for minimal gain. An ilevel squish is somewhat more likely – perhaps to flatten down the layers of gear at each endgame level.

    I don't think there's any need to offer skips on a new character when you get so much EXP from quests, but armoury bonus for second jobs could be higher, especially below level 50 where the longer it takes you to level up, the more times you have to drag everyone back down to your level in roulettes.
    (4)

  10. #10
    Player Deveryn's Avatar
    登録日
    2020/08/04
    投稿
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    召喚士 Lv 100
    Quote 引用元:Iscah 投稿を閲覧
    Unless it's causing issues with data or computations (like the pre-squish stats were actually hitting the limit of what the system could comprehend) then I think a level squish would create too much confusion for minimal gain. An ilevel squish is somewhat more likely – perhaps to flatten down the layers of gear at each endgame level.

    I don't think there's any need to offer skips on a new character when you get so much EXP from quests, but armoury bonus for second jobs could be higher, especially below level 50 where the longer it takes you to level up, the more times you have to drag everyone back down to your level in roulettes.
    The skips would be more for the story than leveling. Even with the ARR squish, there's a lot people have to go through and that's getting bigger and bigger. I'm pretty sure Yoshi acknowledged this somewhere in the last month or two.
    (1)

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