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Thread: Level squish?

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  1. #1
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deveryn View Post
    FFXI stopped at 99 and went to a master level system. EQ2 has done similar.

    They won't squish levels, but they'll probably look into a way to make it easier for people to get from start to finish.
    Master level system, job level system, and item level gear system in FFXI's endgame all calculate your level up past 99, they just do so invisibly. It is worked into the calculations of the game against mob levels that sit at 130+ that you would by no means be able to fight at 99 under any circumstance.

    It still has a level system, you just don't level up anymore. You get your level ups from gear and extremely tiny master / job level increments at 99.
    (3)

  2. #2
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    I'd like to see skip options available in game if you have at least one character that has done the content before. You'd have to be the correct level to skip an expansion. They can't be that against it when the store offers it.

    I think if we get to a point where we have 120 levels that will be too much for new players.
    (1)

  3. #3
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I don't think they would do this as that would get people to stop paying for the level skip. I do hope we either stop at 99 or 100 and then truly start in a horizontal progression.
    (7)

  4. #4
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SannaR View Post
    I don't think they would do this as that would get people to stop paying for the level skip. I do hope we either stop at 99 or 100 and then truly start in a horizontal progression.
    This would rekindle my passion for the game. But I can see Yoshi-P losing his shit about the mere notion of breaking from the usual patch cycle. The staff would glitch out IRL if they saw themselves unable to toss in another +10 levels in an expansion.
    Also the average ooga booga player would have the wrong impression that he's not making progress if he stopped seeing enemies above his level in future expansions, even though ilvl and action learning can progress independently from character level, and new jobs to be leveled would always be a thing.

    Me personally? Whenever a game breaks past the 99 or 100 levels mark it's when it gives me seriously bad impressions and expectations of number porn.
    (4)

  5. #5
    Player
    SylvAlternate's Avatar
    Join Date
    Feb 2022
    Posts
    88
    Character
    Sylv Aaor
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReynTime View Post
    This would rekindle my passion for the game. But I can see Yoshi-P losing his shit about the mere notion of breaking from the usual patch cycle. The staff would glitch out IRL if they saw themselves unable to toss in another +10 levels in an expansion.
    Also the average ooga booga player would have the wrong impression that he's not making progress if he stopped seeing enemies above his level in future expansions, even though ilvl and action learning can progress independently from character level, and new jobs to be leveled would always be a thing.

    Me personally? Whenever a game breaks past the 99 or 100 levels mark it's when it gives me seriously bad impressions and expectations of number porn.
    In my opinion, levels past 100 are sexy as hell, I am a fervent enjoyer of number porn and wish we had more online games with max levels in the thousands
    (2)
    You can always give unsolicited advice, it's always morally correct

  6. #6
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SylvAlternate View Post
    In my opinion, levels past 100 are sexy as hell, I am a fervent enjoyer of number porn and wish we had more online games with max levels in the thousands
    Same lol. It's so satisfying seeing mine and my boyfriends shared Fallout 76 account sitting at level 472 atm. XD

    Wish more games did this.
    (1)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Unless it's causing issues with data or computations (like the pre-squish stats were actually hitting the limit of what the system could comprehend) then I think a level squish would create too much confusion for minimal gain. An ilevel squish is somewhat more likely – perhaps to flatten down the layers of gear at each endgame level.

    I don't think there's any need to offer skips on a new character when you get so much EXP from quests, but armoury bonus for second jobs could be higher, especially below level 50 where the longer it takes you to level up, the more times you have to drag everyone back down to your level in roulettes.
    (4)

  8. #8
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Iscah View Post
    Unless it's causing issues with data or computations (like the pre-squish stats were actually hitting the limit of what the system could comprehend) then I think a level squish would create too much confusion for minimal gain. An ilevel squish is somewhat more likely – perhaps to flatten down the layers of gear at each endgame level.

    I don't think there's any need to offer skips on a new character when you get so much EXP from quests, but armoury bonus for second jobs could be higher, especially below level 50 where the longer it takes you to level up, the more times you have to drag everyone back down to your level in roulettes.
    The skips would be more for the story than leveling. Even with the ARR squish, there's a lot people have to go through and that's getting bigger and bigger. I'm pretty sure Yoshi acknowledged this somewhere in the last month or two.
    (1)

  9. #9
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    With a lot of games hitting the 15+ years mark, it's weird how there doesn't seem to be a definite solution for the number bloat / skill bloat problem in a way that doesn't feel like a "kicking the can down the road" kind of solution.

    For FF14 in particular, I would suggest an alternate leveling system, kinda like what we already have with Eureka/Bozja but on a expansion scope.
    And for skills... I really don't know, we are already hitting the limits of skill bloat on several jobs. Sometimes I wish they would have stuck with improving cross-classing. I'm guessing a lot of passives are in our future.
    (1)

  10. #10
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cach View Post
    With a lot of games hitting the 15+ years mark, it's weird how there doesn't seem to be a definite solution for the number bloat / skill bloat problem in a way that doesn't feel like a "kicking the can down the road" kind of solution.

    For FF14 in particular, I would suggest an alternate leveling system, kinda like what we already have with Eureka/Bozja but on a expansion scope.
    And for skills... I really don't know, we are already hitting the limits of skill bloat on several jobs. Sometimes I wish they would have stuck with improving cross-classing. I'm guessing a lot of passives are in our future.
    I think in an ideal world they'd put a system in place to restore and take away skills depending on your level range and have a little pop up message telling you how you're about to change expansions so some skills will be removed while others will be added - then just restore classes to the way they were during each expansion as if you were playing each one during their expansion release state.
    Of course this isn't exactly ideal as some classes have been changed during those lower levels to be somewhat more enjoyable like tanks all having a two-hit AoE combo before level 50, so it's a complicated issue.
    (0)

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