
Originally Posted by
Rithy255
My problem with "defining healers" is that healers generally have a weird design in the game, They do pretty good damage for a "healer" role so a DPS such as Red Mage or dancer having a strong "healer" utility isn't really really a bad thing in my opinion?
Current Healer design (what defines them) generally has, a Simple one button rotation, Lots of OGCD heals, A GCD Heal with a Aoe counterpart, Giving a red mage a Aoe heal wouldn't really make it a "healer" but giving red mage a general healer kit would turn it into a functional healer, it becomes a problem when you can replace RDM with healers in hard content
I much rather have healers be a sort of spec option for general designs lets say "RDM/PLD/DNC" could theoretically spec into a Healer role with selectable abilities (that would generally hurt your dps), this would apply to other roles possibly having tanking specs or dps specs ect, I feel like allowing jobs to be more flexible instead of forced into a single category would be pretty fun, but I know it wouldn't really happen, because it would be too drastic from the rigid formula we got, I think the general rigid design really doesn't help a lot of jobs in Identity.
I like design that makes Jobs more flexible, Current red mage can't replace a healer in healing in hard content, i think it becomes a problem if it could (with current design anyway), I personally would like looser "roles" like "PLD has to be a tank" "RDM Has to be a DPS" "Sage has to be a healer" Obviously this would cause a lot of imbalance anyway so again it wouldn't happen I just wish it was less rigid then current.