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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Healers do crap damage and it's gone down, relative to other roles, as expansions have progressed onwards.

    It's still optimal to DPS because of the gross abundance of resources (time/MP/job-specific/etc), and because SE makes DPS checks so tight that - in high level content - it can still be difficult to impossible to beat the DPS check without the lowest damage people contributing.



    And games designed like this often leads to the death of healers outside of specific bits of content that really need them.

    FF14 already doesn't need healers in dungeons and much other content. Take away the role requirement from the duty finder by allowing anyone with a "heal spec" to do it, and it's dead.

    I think my "favorite" example of this was Secret World - wherein people would want you to take a heal spec for perhaps 1 of 5 fights in a dungeon, and just be pure DPS the rest of the time.

    Now, the trend in MMOs overall is to delete healers, but, yeeeah, I don't want it here. We've gotten close enough as it is.
    Making heals more required in general casual content would fix that, even if you had "healer specs" you can balance it in a way that would hurt the general DPS of a role speccing into healer, I wouldn't expect a massive "skill tree" Potions from bozja like content are a decent example, you who sacrifice damage or tanking ability for healing output (you could even make heals tied to a certain hardline healer spec that would mean you'd have to have decreased damage no matter what, if you wanting healing ability, Obviously this would need a lot more work and would likely just be a pain to balance, but I personally enjoy a job being able to fulfil more then one role and only having one set way of playing.

    Right now Healers contribute around 50% of a DPS damage, which is massive compared to something like Wow or other games for a Job "Healer" Should healers, generally be more heal focused yes, that's their purpose in a game generally, that's a problem with fight design, Healers aren't in a good state, they need to either up the healing requirements or rework healers in general, the current design makes healers pretty useless in content that 99% of the playerbase is playing, The problem is when you make content where a certain role isn't required or makes it significantly harder to do without.

    I think you're blaming poor game design choices that ruin the healer on any actual Idea or innovation on how healers could work (would be pretty hard to balance everything with the current direction of the game so it's only a dream for me), My idea to let more jobs have flexibility isn't really fleshed out because I know they will carry on the current design on healers, I don't think they would go into any actual options in the game because it would be harder to balance, I don't think it would ever be implemented and like I've said just because I enjoy diversity and more different ways to play a different job, doesn't mean you have to agree.

    EDIT: also yes sometimes some specs are more "meta" then others but if you compare different jobs to others theirs also better meta picks, theirs always going to be a "optimal" and "suboptimal" way of playing any game, making everyjob the same isn't a good fix (every change right now has been fit jobs into burst jobs) I rather a clunky unbalanced game with options then a boring game where every job type plays the same.
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    Last edited by Rithy255; 10-07-2022 at 03:55 AM.