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  1. #10
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    To me it feels like that there are just some classes/jobs that get defined as healer and put into the healer role so in random group content everyone knows which player is responsible for healing when it's needed. It doesn't matter if tanks and DPS can also heal. Of course they should use them, no question, but it's either integrated into their DPS kit, oGCD, or only for emergency situations. But the healers are the ones actively responsible for healing anything all the three roles can't do passively.

    Healers have the most healing skills and their kit kind of resolves around it (yes, I know...). If they'd for some reason give DNC those healing skills you mentioned it would be placed in the healer role and lose most of its DPS kit. Or if all healers where like that - DPS with 3 low CD healing oGCDs - there wouldn't be anything different to 'normal' DPS just that you press an extra button every few seconds. They could just remove healers then instead of reworking them.

    They're a mess and need a rework. I like to do DPS as a healer. But it would be boring if they were just DPS with 3 healing oGCDs. Both their DPS and healing aspect should be interesting and engaging. I'd also like it if the healer role would be more like a support role with different types of buffs, heals and DPS.
    (2)
    Last edited by Limonia; 10-06-2022 at 10:12 PM.