Quote Originally Posted by Renathras View Post
The irony is, as I said before, I would actually like a system where you COULD just go healer on RDM like you can on BLU. Your icon goes green, you que green, and you have healing actions set. When RDM was first released as "a healer that uses White Magic to cure allies and has Black Magic to attack enemies", I seriously thought "So like WHM, just with Stone and Aero replaced with Fire and Thunder?" Given FFXIV's focus of healers as somewhat hybrids that are damage dealing casters + healing spells, RDM as a healer would actually have fit FFXIV's healing model at the time, SB, pretty well. Before healing shifted to being almost entirely oGCDs, anyway.

I'm more just saying the idea to switch - unless it's an actual full on switch like that - won't work in FFXIV, or really in very many modern MMOs. If a RDM could go White Shift and ACTUALLY fill a healer slot AS A HEALER (that is, for the entire instance run, you're in the healer slot and healing the party and doing so as a healer, not a hybrid dpser), that could actually work.

But if it's just "some abilities do some splash healing", it wouldn't work outside of solo content like PotD or some Eureka/Bozja type content that allows for more flexibility. So it would need to be a complete shift. While qued as White Shift, you're in White Shift the whole instance and you're a healer, not a DPSer.

Kind of like SCH shifting to SMN or SMN shifting to SCH.

And honestly, RDM's damage kit I like okay, so making a "healer version" of that with less steps would honestly be kind of cool.
Problem also would be healer rotations are non existent in the current game, I wouldn't want a "in theory" healer rdm to press one button and a dot.

You could easily make "simple" rotations or procs to give healers a lil bit more to do, I generally just don't think healer design is well thought out, I'd really love to play healer as a "second main" as it sounds fun I enjoy tanking generally because you play a more support role that has to focus on other things then rotation, but the rotations are also decent enough that It feels interesting to play.

Healers I wish had more in this game, even if they want to stick with one button spam they need to up the healing requirements in dugeons, normal raids and just general casual content, this also has the postive to train a healer players mentality for savage, as current savage vs normal healer is completely different. (obviously savage is meant to be super duper hard but normal content should help teach the basics, all casual content teaches about you healing in raids is throw in a few ogcd heals, keep dpsing).