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  1. #211
    Player
    Silvarer's Avatar
    Join Date
    Jun 2021
    Location
    Gridania
    Posts
    124
    Character
    Taelis Sola
    World
    Cactuar
    Main Class
    Archer Lv 90
    To be honest, some people in this thread seem to be getting way too worked up about this and taking it too personally. There's already been at least one person accusing someone else of being OP based on nothing and people misinterpreting some things being said. I don't particularly care for the way OP is going about this either but if you're getting that frustrated with him then just stop reading the thread. It's ultimately not that big of a deal.
    (2)

  2. #212
    Player
    kindar1's Avatar
    Join Date
    Sep 2022
    Location
    Gridania?
    Posts
    34
    Character
    Kidarian Ra'hashir
    World
    Hyperion
    Main Class
    Botanist Lv 33

    MSQ quests 25, 26

    Call of the Forest (https://ffxiv.consolegameswiki.com/w..._of_the_Forest)

    We are informed that the adventurer’s guild in our home of Gridania could use our assistance.

    Fire in the Gloom (https://ffxiv.consolegameswiki.com/w...e_in_the_Gloom)

    A cult is acting suspiciously within the Tam-Tam Deepcroft Burial site. And because of having to maintain vigilance against the Ixal, they can’t spare the manpower to investigate it, so I’m asked to go. At the burial itself, we are given more details. And we go in.

    With the burial site cleared of cultists. We return to Mother Miounne. This time, the congratulations feel earned. While we are discussing, we are witness to a group of adventurers dealing not so well with the loss of one of their own.

    This is another quest where the story works well. It is simple, sets up a narrative that justifies our presence, and then, the congratulations match what we did.
    (0)

  3. #213
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by kindar1 View Post
    Call of the Forest (https://ffxiv.consolegameswiki.com/w..._of_the_Forest)

    We are informed that the adventurer’s guild in our home of Gridania could use our assistance.

    Fire in the Gloom (https://ffxiv.consolegameswiki.com/w...e_in_the_Gloom)

    A cult is acting suspiciously within the Tam-Tam Deepcroft Burial site. And because of having to maintain vigilance against the Ixal, they can’t spare the manpower to investigate it, so I’m asked to go. At the burial itself, we are given more details. And we go in.

    With the burial site cleared of cultists. We return to Mother Miounne. This time, the congratulations feel earned. While we are discussing, we are witness to a group of adventurers dealing not so well with the loss of one of their own.

    This is another quest where the story works well. It is simple, sets up a narrative that justifies our presence, and then, the congratulations match what we did.
    '
    You gave up putting effort in, didn't you?

    You literally just described a quest with literally nothing else.
    (9)

  4. #214
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by AmpelioB View Post
    The world Ends with you
    That one comes into my store often enough. I might pull it up on a particularly slow day and see what it's all about.
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  5. #215
    Player
    Alesteir's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Siegben Dietrich
    World
    Balmung
    Main Class
    Gladiator Lv 56
    You people have to be aware of how delusional you have to be to defend early ARR of all things, right? The fights and the experience of playing might have been way better in 2.0, but the current state of the introductory quests is really quite sad. OP isn't even that harsh and people are treating this like some kind of a troll. I for one, appreciate the honest thoughts. I don't get how you can be so harsh on someone who hasn't finished the narrative or made up his mind about the game yet. It's not like XIV started out as some master piece of literary perfection, and you all know this.
    (0)

  6. #216
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Alesteir View Post
    You people have to be aware of how delusional you have to be to defend early ARR of all things, right? The fights and the experience of playing might have been way better in 2.0, but the current state of the introductory quests is really quite sad. OP isn't even that harsh and people are treating this like some kind of a troll. I for one, appreciate the honest thoughts. I don't get how you can be so harsh on someone who hasn't finished the narrative or made up his mind about the game yet. It's not like XIV started out as some master piece of literary perfection, and you all know this.
    My brotha, have you actually read at many of his narrative posts?
    (15)

  7. #217
    Player
    kindar1's Avatar
    Join Date
    Sep 2022
    Location
    Gridania?
    Posts
    34
    Character
    Kidarian Ra'hashir
    World
    Hyperion
    Main Class
    Botanist Lv 33

    MSQ quests 27, 28

    Call of the Desert (https://ffxiv.consolegameswiki.com/w..._of_the_Desert)

    Ul’Dah is in need of our assistance.

    Into a Copper Hell (https://ffxiv.consolegameswiki.com/w..._a_Copper_Hell)

    Giants who were imprisoned under a mine by an ancient people over 300 years ago have broken free and they are wreaking havoc and endangering workers. So we must subdue them. We find out from a contact that the story of the giants was well known, but after all this time, everyone expected them to have died. They discovered the truth when the giants broke through the stone and attacked the miners. They have to be subdued so the mining can resume.

    We clear the mine and report back. In the middle of that a scream sends us running outside, ruffians are assaulting a refuge and none of the bystanders are willing to intervene, so, we do.

    After the battle, we get a vision explaining why there are so many refugees.

    Then Yda and Papalymo show up and offer to take us to someone who shares our gift of visions. But, instead of telling me where the Scions of the Seventh Dawn are located, they send me to Momodi. While talking with her, we make the acquaintance of Edda (possibly reacquaintance, she reminds me of the healer who was left behind by her group after a failed mission) who tells us how we inspired her team leader, and now her not to give up.

    This is the most complex of the narratives explaining why we are needed, and at this point, we are sought out not because no one else can do the job, but because they consider us competent. And after two dungeons, it finally feels like I’ve earned the praise.

    One interesting detail here is that we are not hired to kill the giant but subdue them. It’s minor, and in the end, it isn’t like the giants give us much choice, but it tells us that for all that the people of Ul’dah are driven by money, it doesn’t mean all are heartless.

    Having Yda send us to Momodi, instead of telling us where to find the Scion feels a tad forced, but I’m giving them a pass.

    Edda was a nice bit of side narrative. It feels like she’s laying it on a little thick, but I recognize that this one is on me. I don’t deal well with being put on a pedestal. Datum, on the other hand, has more than earned it.
    (0)

  8. #218
    Player
    kindar1's Avatar
    Join Date
    Sep 2022
    Location
    Gridania?
    Posts
    34
    Character
    Kidarian Ra'hashir
    World
    Hyperion
    Main Class
    Botanist Lv 33

    MSQ quests 29, 30

    The Scions of the Seventh Dawn
    (https://ffxiv.consolegameswiki.com/w...e_Seventh_Dawn)

    We are given some information on the Scions, and where to find them. Once at the Waking Sands, we introduce ourselves, give our credentials, and are guided to the office of the person in charge. There we find out about the Echo, our ability, and the Primals, a threat to the world.

    This is mostly an information quest, and it works. The one detail I noticed and I hope will be made use of again, is that in this cut scene, items are handed just out of frame, keeping me from noticing the empty hands as with previous cut scenes.

    A Wild Rose by Any Other Name
    (https://ffxiv.consolegameswiki.com/w...Any_Other_Name)

    I join the Scions and I am introduced to the others, then I am sent to investigate a theft of crystals as well as the disappearance of refugees. The two are most certainly linked to the Amalj’aa and a primal called Ifrit. My contact is Isembard, in Camp Drybone.

    More information, simply, be effectively delivered, and it sets up our next quest, or chain of quests possibly.

    Unsolved Mystery (https://ffxiv.consolegameswiki.com/w...solved_Mystery)

    The Amalj’aa have murdered a bunch of people, and the corpse needs to be retrieved so they can be properly buried. I am attacked by a pair of Amalj’aa as I retrieve the bodies, then return and explain what happened. Isembard’s belief is that there has to be more to it than the attacks since too many people have vanished to be accounted by those.

    Storytelling-wise, this is straightforward, and it works. My one complaint is actually relating to game mechanics here. I’m level 25 when I start the quest, the quest is level 17. So why are the 2 Amalj’aa that appear when I step into the event zone level 12? I stood there while talking with a viewer and the pair of them couldn’t do damage to me.

    Since they aren’t constant monsters in the area, why didn’t they adjust to my level? Or at least be at the level of the Quest?
    (0)

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