Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 66
  1. #41
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    We'll find out Friday night.
    (1)

  2. #42
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah, I vaguely remember them mentioning needed a decent amount of savage raid or aug tome gear for criterion savage. And considering all the other versions in play, it would make sense for the savage version to be exclusive.
    (1)

  3. #43
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,552
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    Hate to be that person but source on that claim?
    It's actually visible in the live letter stream. It says 610~ note the ~.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. 10-03-2022 04:44 PM

  5. #44
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    510
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Having hard dungeons locked behind savage raid gear sounds moronic, but ohwell, I guess we'll see.

    The reason people don't do savage is often because PF is cancer, and they can't commit to a static. The fact that it's hard doesn't have anything to do with it. At least not in my friend group.

    Having smaller group hard content is the perfect solution, for non raiders who seek a challenge, as its far easier to get 4 friendos togheter whenever, but if u need to do 8 man savage raids for gear anyway, what is the point? It also limit the jobs you can use, since people might not have multiple bis geared jobs, making it futher inflexible, and I thought that was the whole point. To offer harder content for people who don't do savage raids due to reasons stated above.

    wait a few patches for catchup gear then I guess.
    (9)
    Last edited by Gullis; 10-03-2022 at 07:55 PM.

  6. #45
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gullis View Post
    Having hard dungeons locked behind savage raid gear sounds moronic, but ohwell, I guess we'll see.
    Pretty sure they mentioned it would able as difficult as last savage raid tier, something where pulling wall to wall will very likely wipe the party and they're still offer other versions. Think the biggest factor will be what is offered as a reward for the savage variant, too good and you'll certainly have folks screaming im sure...
    (2)

  7. #46
    Player
    JetTaylor's Avatar
    Join Date
    Mar 2022
    Posts
    3
    Character
    Jet Taylor
    World
    Goblin
    Main Class
    Machinist Lv 90
    Now, correct me if I'm wrong. But if you are skilled enough to do a savage dungeons, wouldn't you be able to have some way to get tome gear? That would make having the min ilvl between 610-620 completely possible without locking it behind savage clears?
    (0)

  8. #47
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Gonna be interesting to see how job balance even works in there, tuning for 625/BiS or no. With raise being blocked entirely, SMN/RDM will basically be non-starter jobs to take; honestly caster in general will probably be the dumped role in favor of DNC/Melee/Tank/Healer.
    Value could certainly swift with this being a dungeon, could to see high aoe dps jobs, very brusty jobs, and possibly (given if trash is even affected) jobs with CC a tad more valuable, so range with slow n roots, or casters with sleep.
    (1)

  9. #48
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hanayumi View Post
    Value could certainly swift with this being a dungeon, could to see high aoe dps jobs, very brusty jobs, and possibly (given if trash is even affected) jobs with CC a tad more valuable, so range with slow n roots, or casters with sleep.
    Seeing how they just gave all casters sleep in 6.0, I could see them having this in mind, as well as Deep Dungeon. Wall to wall is probably ill-advised in here.
    (0)

  10. #49
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gullis View Post
    Having hard dungeons locked behind savage raid gear sounds moronic, but ohwell, I guess we'll see.

    The reason people don't do savage is often because PF is cancer, and they can't commit to a static. The fact that it's hard doesn't have anything to do with it. At least not in my friend group.

    Having smaller group hard content is the perfect solution, for non raiders who seek a challenge, as its far easier to get 4 friendos togheter whenever, but if u need to do 8 man savage raids for gear anyway, what is the point? It also limit the jobs you can use, since people might not have multiple bis geared jobs, making it futher inflexible, and I thought that was the whole point. To offer harder content for people who don't do savage raids due to reasons stated above.

    wait a few patches for catchup gear then I guess.
    I mean there's already 2 other versions with a much more accessible ilvl requirement and difficulty level. I don't see what the issue is. It's basically bonus content for people who have done savage.
    Also we don't know what the dps checks will look like. It may not be THAT restrictive, I'm sure they are taking in mind that 4 person parties covers a lot less ground than 8 person parties.
    (1)

  11. #50
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by JetTaylor View Post
    Now, correct me if I'm wrong. But if you are skilled enough to do a savage dungeons, wouldn't you be able to have some way to get tome gear? That would make having the min ilvl between 610-620 completely possible without locking it behind savage clears?
    There are 3 difficulties. There's Variant which is basically "story" difficulty, anyone will be able to run and clear it. Then there's Criterion which is apparently going to be ilvl 610. This will be equivalent to Extreme difficulty, and you will not need Savage to access it. You don't even need tomestone gear, a full crafted set will get you in. And then there's Criterion Savage which requires 625 to get in. The 5 is important because that means at least some savage will be required to enter as unaugmented tomestone gear is 620, and that's the best non-savage players can get til 6.3. So if you want to run Criterion Savage this patch, Savage is required.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast